at the risk of being annoying O.o i have another question / clarification XD
so say 20 ppl in the area and a meteor falls but only one person engages… is it sill larger due to the number of players in the area?
say only one person is around and one falls BUT he/she calls in another 19 friends to join in? is that meteor still inferior since only one player triggered it to spawn?
the notes states
so i guess im asking if it’s based on when it falls?.. Or when combat starts?
Although talking about the game, but it’s not very believable. You can simply give meteorites levels with some settings from the number of people in the radius. And the levels differ by the color of the trail from them, thereby realizing what level the meteorite
these meteors are awesome only thing that gift box inside looks kinda dumb or is this a placeholder for something better
maybe a block off pure oort as they are found as oortstone
maybe a oortboulder
oh and it needs whistle sound
i also think its cool to make explosionsound before this whistle sound
for when it enters atmosphere then we now its ariving
and the hitting ground sound a poof
lol
Might I suggest basically having two types of meteorites, one that dynamically scales and one’s that don’t scale. Basically being differentiated by the color they glow or are.
Dynamically scaling ones would have a higher chance of spawning on moon and ring worlds, where players seek more challenging content, also increasing usage of the feature of warping to friends. Or just simply warping in the boundless planets with players in the area.
While non scaling ones would be more frequent on starter planets, where players are just looking to learn the ropes. And so they’re looking for help to clear the meteors but not necessarily looking for it to be made harsher with the more people there is.
For the matter of scaling, it might have to deal with a timer. And it scales for a certain amount of time. Say first 5 minutes it will break down or spawn more little meteorites depending if the people joining the fight decreases or augments around a certain radius around the meteor.
Changes I noticed last night:
There were fewer portals, 2 vs 3 before.
The mobs trickled out slower rather than a lot coming at once.
I only encountered wildstock and spitters, no cuttles or hoppers.
The rewards for completed meteorite were only 1 oortstone plus 2 or 3 fossil or ore.
Dormant meteorite only had 1 ore, no oortstone.
I was level 16, iron slingbow, 2 vitality, 2 power.