Testing 187 - Report issues here

Two of the planets that disappeared were directly overhead. I believe the cause was foggy conditions. While this is realistic it could be a problem for travelers. Especially if you warp to vulpto or nasharil and have to wait for fog to clear before you can leave. Ah but wait, you always have the sanctum to warp home…
it could be a problem trying to explore new worlds from a foggy planet. Could the totem have an infrared mode? Or anti fog mode?

Portal Conduit ingredient for Any Refined Wood incorrectly displayed.

I was standing in front of a selling plinth in a store. The owner wanted to sell 2 different goods, and the object on top of the selling plinth was flipping between the 2 goods for sale, with a few a few seconds cycle.

I opened the plinth and buy all of the 2 goods, closed the menu, but the object was still on top of the plinth.

One thing I noticed about engines, I had a sparc cord going from the workbench with the engines to another machine, and the white power lightning bolt from the engine would move around and eventually hit the sparc cord and break it so it became a free floating piece of sparc cord. I didn’t notice what happened the first time so I picked it up and replaced it but then it happened again and I realized what broke it.
Is this intended?

Anything inbetween an engine and a machine (where the white bolt is) will be broken. That is intended I believe.


also can’t seem to buy anything in a stand that is a smart stack. The stack is greyed out and I can’t click or drag it. (does not just apply to augments).

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Hi nevir,

Would you be able to show the nodes setup you have to recreate this?

Cheers,

Everything is now quadrupled, number of beacons, prestige and plots when counting - i didnt TRY to make this happen, so not sure how to reproduce… did move the master beacons around once or twice.

Save that gist (y-fun-max.json · GitHub) out as a config (or I can screenshot it later today probably)

Thanks for the coordinates, I’ll add this to the database.

You’re right, it does happen on the first shot.

I had a look into this for you and can confirm that it’s working as expected. But the settlements will still appear if the totem ends up being pointed at a planet through the fog.

Well spotted. I’ll add this to the bug database.

Okay, it makes more sense after watching the video. Thanks for the report, I’ll add a bug to the database.

Looks like another bug, so I’ll add this to the database as well.

When you said you moved the Master Beacons around, did you mean you broke a Beacon Control and placed it elsewhere, or did you interact with one of the Beacons Controls and set that as the Master Beacon? You can only have one Master Beacon per plot.

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Thanks Nevir!

What i’m getting:

Is this different to what you are seeing?

this:

Since you’re in there tinkering… Would it be possible to have the shop stand model for atlases display the correct texture for the first atlas in the stand (same way that shelves show it). Right now, if I have an atlas for say Solum and I put it in the stand it just shows a white sphere on the stand. It looks kind of ugly.

Also, it would be nice if atlases on stands and in shelves always rotated, even if they are for the planet you’re on. Right now atlases for the current planet align to your view when they are on a shelf, just like they do when they are in your hand. It makes the shelves look inconsistent in a shop. Ideally they should rotate on shop stands too if you can get the textures working on the stands too.

Assume you guys are tweaking something in the background- enjoying the instant crafting and smelting / furnace a bit too much :slight_smile: (in case you weren’t aware of it)

Edit: seems to be working fine on vulpto, still instant on solum. Glad to help wherever i can

Ah! Yeah, that’s what I’m seeing (my screenshot was of cave view)

The issue is with those solid “pillars” in the noise that span the entire cave range. I don’t think they should be there, given the noise configuration

All recipes for Augments seem to be missing (warp, revive, and slingbow) just in case this isn’t intended =)

Reported that already, bug has been logged :grinning:
@Jiivita it’s not intended, they know about it though :stuck_out_tongue_winking_eye:

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The idea was people could display the atlas on a stand to allow people to get a (smaller) view of their current location, think a city map in real life on the streets.

The same happens for when someone actions the atlas, in third person they hold it up for others to see.

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T2 generators seem to only take diamond as opposed to the recipe.msgpack file in the game folder.