Honestly, I totally agree with @schasm after testing some of the skill setups myself for Gatherer, Crafter, and Hunter… It definitely feels like butter scraped over too much bread. I’m making sacrifices on each of them… and I’m not a fan of that. I think this update is extraordinary, and the new skill setup is SO much better than before. But I’m thinking it would be so much better to have 100-120 possible Skill Points used, rather than 80.
I’ll actually give an example. Right now for my Gathering skill spec, I have chosen:
Power: 8
Control: 3
Dexterity: 8
Luck: 8
Zeal: 3
All Attribute: 5
Hammer: 5
Shovel: 5
Grapple: 5
Hammer Epic
Light Source Epic
Portal Epic
Gathering Epic
Jump Distance Epic
Air Jump Epic
That’s all 80 of mine. This is what I believe to be necessary for my Gathering character to have. (Portal Epic can go with any of them, but it’s still a sacrifice on any of mine to have it.)
Everything I want my Gatherer to have that I had to sacrifice:
Slightly more Control for breaking blocks farther away.
Agility in any capacity. It’s at zero right now because I can just grapple to move quicker.
Axe Mastery.
Stamina Epic.
Durability Drain Epic.
Health Regeneration Epic.
Some atmospheric protection once that hits.
It’s just overall kinda… meh. I hope to see this slightly more balanced.
I truly do appreciate this update, Boundless team. You guys are putting some seriously hard work into making this game as great as it can. Those were some specific thoughts I had, but overall I’m very happy with this update!
Edit: After playing with the skills a bit more, I think the MOST damaging aspect is the Attributes. Eight levels of each, each costing one skill point, and so many attributes are so important for all three builds. I feel like reducing attributes to half a skill point per would help so much.