Testing 208: LED Blocks and Forge++!


#1

This update is accessible via the “Testing” release of Boundless on Steam.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Please report all issues discovered to new posts in the #support category.

The following release notes are not final and should not be considered complete or exhaustive.

led_blocks_and_forge_update

Overview:

  • New LED Blocks that can be Transformation Chiselled to create basic lighting animations.

  • Iteration and balance pass on the Forge - development notes and discussion thread.

    • Quirks are no longer negatives, many have been changed to provide the weapon with positive and negative Effects.
    • Entry level ingredients have had items removed from crafting recipes to allow players easier access into forging.
    • Reactive Lamella can now be found on Level 3 Lush and Coal Worlds.
    • 100% Efficiency cap removed, so boon points can go even higher with skills and Power Coils. Making early gear much more powerful in the Forge.
    • Upped the Flexibility and durability of some gear. Will help even more with the changes to Efficiency.
    • The Forge Epic Skill now adds four Deck slots (increased from two).
    • Deconstruction Resins give the original item back unforged, ready to be forged again.
    • Draining Compound now adds Quirk points, but with a reduced vigour loss turn count (a positive change to people using the compound as it was originally intended).
  • Preparation for the Oortmas Winter event.

Video Overview:

By the ever awesome @jiivita - support him!!


Testing 208:

Oortmas Winter Event:

  • Oortmas is here! Revel in the festivities and holiday cheer in this time limited event, featuring new items, props, masks and a brand new seasonal Snowball Fight Meteorite event!
  • Look out for Snowball Fight Meteorite Events spawning on Placid and Temperate worlds. Collect up some Ice to handcraft Snowballs to throw at the new Snowspitter enemies while avoiding their own snowball attacks. Every Citizen is on a level playing field to tackle the Snowspitters as conventional weapons have no effect, and watch out for the stacking “Embarrassment” debuff. Take too many hits and your embarrassment will cause you to be defeated and loose your Meteorite Life, but fear not, you will not be be given the Defeat Penalty. Win the fight and you will be rewarded with Red Candy Canes and other festive treats. Will you be lucky and get a Mega Fast Brew? Or have you been naughty this year and find yourself with a lump of Coal?
  • Three new Head Gear items available from the Exchange, Rudolph the Red-Nose Wildstock, Farther Oortmas Beard and Snow Citizen mask.
  • All new Props to craft: Snowcitizens featuring three unique head types, Oortmas Trees and five different Presents.
  • Craftable Snowballs to throw at your friends for fun, or to join in the Snowball Fight event. These will only be craftable from Ice and Glacier blocks during the Oortmas Event.
  • Red and Greed Candy Cane items, used to craft the seasonal props. Hunt down creatures sporting an Oortmas hat to gather Green Candy Canes, and complete Snowball Fights to win Red Candy Canes.
  • Find and search snow covered regions of the world to increase your chance of finding an Oortmas hat wearing creature.
  • Snow will surround a Snowball Fight Meteorite.

Art + Animation + Assets:

  • Added a new animated LED Block.
    • LED Blocks are crafted in a dim “off” state.
    • LED Blocks take their colour from Gleam ingredients and required Decoration 3 crafting skill.
    • LED Blocks have 16 different blinking patterns that can be used to create 4 frame animation.
    • Use a Chisel centraforged with Transformation Boon to cycle through the different animation patterns.
    • Use a non-forged Chisel to sculpt the blocks.

Crafting + Resources + Equipment + Forge:

  • Made it so the initial set of Forging Compounds are easier to craft for players getting into the forging system for the first time. While the first tier of compounds are not the most efficient way to forge the best gear, these changes should encourage players to play around and start crafting items.
    • Pure Boon Compound 1: Removed Spitter Eye, increased Fresh Vital Essence to 2.
    • Imperfect Boon Compound 1: Removed Adrenal Gland, increased Fresh Vital Essence to 2.
    • Unstable Boon Compound 1: Removed Wildstock Eye, increased Fresh Vital Essence to 2.
  • Increased the flexibility on Copper tools and weapons from 50 to 60.
  • Increased the flexibility on Gold tools and weapons from 30 to 40.
  • Draining Boon Compound was clearly unbalanced, meaning it was either completely ignored, or abused along side catalysts to easily create max tier forged items with no repercussions. We have some changes which should add more usability in forging while taking back the abuse factor.
    • Draining Boon Compound 1 now adds 160 Quirk Points, Vigour Drain now only lasts 3 turns instead of 5.
    • Draining Boon Compound 2 now adds 400 Quirk Points, Vigour Drain now only lasts 3 turns instead of 5.
  • Deconstruction Resins now saves the forged piece of gear (but strips it of any Boons/Quirks/Defects) along side the chance to recover forge ingredients. This should be a major improvement to all players in the forge!
  • Wooden Tools now have 600 Durability, up from 300. This is to let players experiment and try out early game forged creations using maximum Effectiveness before investing skill points and Power Coils into Forging.
  • Mottled Tar Spot Fungus will now spawn on Level 3 Lush and Coal worlds, meaning Reactive Lamella can now be found earlier.
  • Forging Epic now grants 4 additional Centraforge slots in the ingredient deck, up from 2.
  • Quirks no longer reduce the Rank of an item.
  • Various changes to Quirks:
    • Carpe Noctem Quirk now provides +100 Damage and 10% Damage increase during the Night, and reduces damage by 100 and 10% damage decrease during the Day. It no longer reduces the forge effects during daytime.
    • Carpe Diem Quirk now provides +100 Damage and 10% Damage increase during the Daytime, and reduces damage by 100 and 10% damage decrease during the Night. It no longer reduces the forge effects during nighttime.
    • Best of Health Quirk now provides +10 Action Speed at high Health, and reduces Action Speed by 10 at low Health. It no longer reduces the forge effects at low Health.
    • In Poor Health Quirk now provides +10 Action Speed at low Health, and reduces Action Speed by 10 at high Health. It no longer reduces the forge effects at high Health.
    • Fully-Filled Quirk now reduces energy use by +10 when the players Hunger is low (as in full up), and increases Energy use by 10 when Hunger is high. It no longer reduces the forge effects at high Hunger.
    • Ravenous Quirk now reduces energy use by +10 when the players Hunger is high (as in needs to eat), and increases Energy use by 10 when Hunger is low. It no longer reduces the forge effects at low Hunger.
    • On Icy Ground Quirk now gives +40 Falling Armour.
    • That Sinking Feeling Quirk now lets you hold your breath for an additional 50%.
    • Slow-Mo Quirk now reduces your walk/run speed by 25%, but increases your sprint bonus by 50%.
    • One Jump Ahead Quirk now also grants the user Double Jump, even without the skill.
    • Wonky Trigger Quirk now also gives 400 Durability to the item.
    • Nutritionally Challenged Quirk now also increases Max Energy by 30%.
    • Bleeding Edge Quirk now also increases Max Health by 30%.
    • For Quirks; “Day time” now starts 10% later, and “Night Time” Now starts 10% earlier. Day and Night for the sake of quirks are now of equal timing.
    • For Quirks; “Hungry” is now 45% hunger and lower and “Full up” (for quirks) is 55% and above.
    • For Quirks; “Low Health” is now 45% Health and lower and “High Health” is 55% and above.
  • Reduced Defect points on Imperfect Compounds to make them more competitive with other compounds now that quirks can be desirable.
    • Imperfect Boon Compound 1 was 100 Defect points, now 80.
    • Imperfect Boon Compound 2 was 200 Defect points, now 160.
    • Imperfect Boon Compound 3 was 500 Defect points, now 400.

Sanctum + Tutorial + Objectives + Progression:

  • Updated “Down with the Elite” objective to reflect that the Player needs to collect Trophies specifically not Items as previously suggested. Players should now be able to complete the Objective.

GUI + HUD:

  • Updated character info in the character overview drop down.
    • Character Level.
    • Character Total XP.
    • Skill Points.
    • Skill Pages.
    • Skill Page Reset Tokens.
    • Skill Cleanse Points.
    • Appearance Change Tokens.
    • Tint Kits.
    • Gleam Club Membership.
  • Added Spanish translation for “Boundless username” to aid understanding for Spanish-speaking Players.
  • Game will present English versions of text strings for context whilst localisation versions of missing.

Engine:

  • Reduced size of some large data packets from the game server sent when connecting to portals to do with chunk requests by about 3x depending on terrain detail settings.
  • Includes a bug-fix for lighting simulation which erroneously allowed too much light to pass through certain configurations of sloped leaf blocks.
  • Resolved some server side issues that resulted in lodded-chunks in the distance being able to diverge from their correct state over time due server crashes. This also improved the server-side performance of lod-chunk updates allowing them to be updated much more quickly so that they will visually be more responsive to changes, though this may be very hard to notice as a player.
  • Change the PS4 memory layout to reduce the out of memory crashes.
  • On PS4 when memory is very low reduce the amount of data for other world portals.

Bug fixes:

  • Fix a crash when the user despawns from a world while projectiles are being fired.
  • Fixed a bug causing Level 1 Roadrunner drops to sometimes not pick from their full range of drops.
  • Fix for crosshairs not showing grapples ranges correctly when they had been forged with extra range or the character has grapple mastery
  • Fixed “World Gatherer Challenge 1” objective text grammar.
  • Fixed a bug in the exchange where the XP progression bar would display incorrect information when over level 50.
  • Fixed an issue in the way weather-effect wind values were used that could cause jerky grass animations in periods of still wind, and which caused wind to often be much stronger than it should have been for the given activity levels of the weather systems.
  • Fixed client crash during day/night transition whilst holding items with forged quirks
  • Fixed issue with healing bombs reading healing value from the currently held item instead of the bomb item.
  • Fix a crash on Windows when the the windows resized.
  • Fix memory leak on Windows when the game was not visible, e.g. minimised.

Testing 208.1:

  • Removed unused spark from handcrafted Snowball recipe.
  • Re-export character textures and meshes to fix some issue introduced with a change to skinning.
  • Fix mesh distortion on Wildstock heads when grazing.
  • Added audio for Snowballs and winter event.
  • Fixed audio issue where the system could run out of voices.
  • Fixed audio dropping out on Tier 4 worlds.
  • Fixed audio dropping out after prolonged tools use.
  • Updated Character Overview to include details of Total Spent and Total Skill Points.
  • Updated Character Overview to include outstanding Gleam Club membership duration.
  • Updated Shop and Character Overview to present Gleam Club membership consistently.
  • Updated TimeLimitedEvent system to get event date from the discovery server.

Testing 208.2:

  • Snowballs sounds for Snow Spitter, Snow Meteorite and bag of Snowballs
  • Fixed client crash on PS4 if you get disconnected from a world with the chat window open.
  • Fixed client crash on PS4 when getting PSN id’s as you get disconnected from a world.
  • Fixed client crash in ClientPortalSystem::CreateWormHole.

Scheduled Update - 5th December, 09.30 UTC - LED Blocks are inbound! - COMPLETE
#2

#3

Very excited for this new update , so many things to like :heart_eyes:


#4

#5

Just curious the why and how was this decided? You already need Decoration 3 to craft the block. Why not just have a spanner change the patterns? :confused:

I should say, otherwise I’m looking forward to this! Looking forward to seeing how farming works more, but I can wait :stuck_out_tongue:


#6

Please make AOE boon level 5 not be a downgrade.
Please make AOE boon work on spanners instead of doing nothing to them.


#7

hahaha! I love this!

ooo I wanna be naughty! i want coal! :stuck_out_tongue:
oh wait is that the reward for when you lose the meteorite life? not too bad!

ahhh! cant wait to see them!

oh interesting! I was not expecting this!

ooh, if this is what it sounds like then this is great! (I’m assuming it’s in the screen where you switch characters?)

ooh nice, I could have sworn I was grappling things before my crosshairs reacted.
apparently I am not crazy! \o/

Awesome update devs!!
looking forward to some snowball fights!!


#8

Is there anyway we can update them to give a block state? Right now, you have to compare them to each other or memorize the block states and their # of hits to fix them (or break them and start again).

State 15 is on always and state 16 is off always. Other then that they are blinking. When looking to sync them for a pattern, it would be nice to tell what state they are, vs counting/memorizing a count to place them.

Thanks!


#9

The block HUD details shows the current pattern. I found this quite useful.


#10

Yes!! Perfect, I didn’t see it.

image

image

Nice! Oh, I can’t wait to make some animated signs <3


#11

When playing with these, I plotted out my timings and animations first in a spread sheet :nerd_face:


#12

Oh my word! LED blocks!

And we were just talking about moving onto the Tokyo City part of Little Japan. These will be build changing for absolute certain!

I expect a video from @Jiivita and screenshots from @nevir! Where are you two lovelies?


#13

Slacking! :frowning:


#14

Does F9 still work to get stuff?


#15

Should do. But you might need to enable it in the settings? General -> Debug. We had requests to hide it by default.


#16

Can i use base metal chisels to sculpt?or do i need gem one


#17

New blocks :smiling_imp:

Now I just need someone to drop a pic/video of them so i can start planning how to add them to my build


#18

Did any of the feedback get incorporated wrg to the forge changes? It looks like they are identical to the previous test build?


#19

Okay the LED blocks are :sunglasses::sunglasses::sunglasses:


#20

O.o sounds awesomeeeee…running to test server… yaaaaaayyyyyy ty :+1::+1::+1::+1::wink: