Testing 212: Poles, Beams and Letter boxes!


#1

This update is accessible via the “Testing” release of Boundless on Steam.

Please restart Steam to make sure you get the latest version of Boundless. If the update happens whilst Steam is open it’s unlikely you’ll get the latest version.

Please report all issues discovered to new posts in the #support category.

The following release notes are not final and should not be considered complete or exhaustive.


Overview:

Introduction and overview video by @Jiivita.


Testing 212:

Art + Animation + Assets:

  • New items, props and customisation options for the Lovestruck :heart: event. More details when the event launches.

Crafting + Resources + Equipment:

  • Added a complete set of Poles and Beams!

    • The Poles and Beams come in 4 material types: Wood, Stone, Metal and Gleam.
    • Each material has 3 different tiers of visual style: Standard, Stylish and Ornate.
    • All poles and beams take the colours of their base wood, stone, metal and gleam.
    • The gleam poles and beams emit a little light.
    • Both poles and beams can be place vertically and horizontally based on the surface they’re placed against.
    • They have some new placement logic to assist with making structures. When poles connect to poles, and beams connect to beams they will follow the same orientation.
    • When beams connect perpendicular into poles the beams will automatically extend into the pole voxel so that they’re touching.
      • “Beams extend into Poles” is the rule.
    • The chisel can be used to rotate the poles and beams around their longest axis.
    • Poles and Beams are counted against the limit of 500 meshes per chunk.
  • Added a Letter Box that can be placed in your beacon!

    • Players can interact with any Letter Boxes in your beacon to start sending you Private Messages.
    • The initial message is automatically stamped with the name of the beacon and world to give you context.
    • Once initiated both players can continue to communicate via the messaging system.
    • The Letter Box is designed to initiate communication with the owner of a beacon.
    • Place the Letter Boxes with Signs to give players instructions on the information you want.

Creatures + Combat + Characters:

  • Health and stamina will be automatically updated to maintain the previous bars ratio when switching between skill sets with different max health and max stamina values. So for example you will no longer need to consume food/brews when toggling between a low health/hunger Crafter build and a high health/hunger Combat build.
  • Added “Block Placement Repeat Delay” which is accessed via the settings menu. The option inserts an additional pause between the first action and subsequent actions when a block placement or chisel action is held down. This option can be set to “None” to replicate the previous full speed placement behaviour.

Sanctum + Tutorial + Objectives + Progression:

  • All Crafted solid Rocks (including the new Marble, Gravel and Mosaic Blocks) will now count towards the “Solid as a Rock” feat. This excludes Bricks.

GUI + HUD:

  • Guilds:
    • Now players can donate coins directly to the guilds listed on the character screen.
    • Improved the feedback when beacon guild alignment is modified.
    • A guild total prestige now includes the prestige of all its Factions.
    • Removed the “Your Membership” section on the guild overview screen. You can still access the same functionality by finding your character in the members tab.
    • Allow any players with the highest prestige in a guild aligned settlement to rename settlement, independent of their permissions in the guild. This works around a common issue where players align their isolated beacon to a guild and then were unable to rename the guild settlement created.
    • Changed the help text when viewing the player guild membership list to clarify that guild information is not available in the sanctum.
    • Added a protection modal when deleting a guild that includes the current coin and toil that would be lost.
    • Allow new Beacon Controls to be attached to any Factions independent of the Directors membership of the Faction.
  • Tags:
    • Guild tags no longer automatically encased within square brackets or automatically capitalised. It’s up to the guild to include [ ] if desired.
    • Guild tags have been added to settlements where relevant. This will help differentiate between guild ownership and player ownership.
    • Small change to how we display faction names in a selection modal.
    • Aligned beacon HUD information will now include the guild tag.
  • Footfall:
    • Added a new option for Controlled beacons where the footfall is owned by the guild. The coin can then only be withdraw from the beacon by the guild leadership. This open is only really suitable for genuinely shared locations.
    • Beacon footfall collection total info is now available in the guild control beacon list if the beacon is coin controlled.
    • Removed “Coin per Visitor” from the beacon info screens as this information was misleading. This was only a single parameter that went into the footfall calculation and ultimately resulted in confusion about the footfall that should be received per visitor. We plan to rework the presentation of footfall so that it’s clearer that footfall is a Settlement orientated system and not a Beacon system.
    • Only display the beacon coin box if the user has permission to manipulate it.
  • Endeavour:
    • Added tooltip on the Guild Buff machines to explain what Endeavour is.
    • Endeavour generated by a guild member is now shown in the guild membership details.
    • Adding icons onto guild member items to show endeavour and if they have the guild set as their primary guild.
  • Buffs:
    • Guild Buffs are now “owned” by individual Helix machines instead of globally. If the Helix is removed, if their power is removed, or if the beacon changes alignment then active buffs are cancelled.
    • Added Contextual Hints when the users use the Helix and Guild Control UI.
    • Added a restriction on the helix machines to stop applying guild buffs if the action would wear out the machine’s power coils, because this would intermediately disable the new buff.
  • Blacklists:
    • Adding new option when viewing other player profiles.
    • Adding the ability to Blacklist a player which will permanently mute them. The basic Mute only lasts for a single session. Restarting the game will automatically unmute any muted players.
    • Players can now be muted and black listed via:
      • Any message in the chat module.
      • Directly interacting with the player.
    • Blacklisted characters chat and chat bubbles are automatically hidden.
    • Blacklisted characters can’t request trades or friendship.
  • Messaging:
    • Chat parental controls have been updated to better work with the new messaging system.
    • Added buttons to the player profile screen, guild member dropdown and friend dropdown to open up a private message chat window.
    • Removed confusing options for guild log messages.
    • Tidy presentation of emotes in guild chat.
  • Atlases:
    • Bolstered the strength of beacon probe maps for atlases and planets in the sky so that low-plot-density settlements will shine brighter and more obviously against the rest of the unplotted planet.

SFX + Music:

  • Added SFK when manipulating skill points.
  • Added SFX to help communicate resisted attacks.
  • Additional bomb impact SFX.
  • Improvements to the SFX for status effects.

Engine:

  • Improved performance when thousands+ of entities are added/removed at the same time.
  • Reduce frame drops from destroying chunk data.
  • Limit the number of VFX played to help maintain frame rate during intense meteorite events.
  • Increase the command buffer size on PlayStation 4 to reduce crashes around meteorite events.
  • Mesh-blocks like surface resources and flowers which are placed onto the ground and offset-down onto sloped surfaces, can now also be chisel rotated.
  • Fixed a bug where chiselling the block beneath mesh-blocks like surface resources and flowers would not offset the mesh (and particles in case of torches) down correctly until the chunk was fully remeshed after walking far enough away and coming back again, or until the torch/mesh was removed and placed again.
  • Fixed some issues with the “View Playstation Network Profile” buttons not bringing up PSN player info.

Server:

  • Added more fine grain tracking of client to server latency and improved server side latency tracking. This will be used in the future to present a connection status page for players to review how they connection performance compares to other players.
  • Moved character-backup restoration to occur earlier during server start-up, so any crash bugs hit during start up will not leave characters locked to the world.
  • Improved the performance of handling many pending message requests in parallel.

Bug fixes:

  • Fix an occasional crash in the sanctum if your world is offline or failing to connect, and you then try to use the other warp to connect to the same world.
  • Fix the main warp in the sanctum outside tutorial having short windows where it is (incorrectly) interactable whilst awaiting an auto-restart to its opening procedure.
  • Fix frame drop when creating chunks which contain many storage blocks and plinths.
  • Fix some client crashes when cancelling a return to sanctum during lag spikes or whilst very close to the 0 timeout.
  • Fixing issues resetting freely your skill page for players below level 20.
  • Fixing presentation issues switching your skill page on the player character screen.
  • Fixed visual glitch with the Well Fed buff when returning to the Sanctum after being defeated.
  • Fixing incorrect message in the action log when a helix machine was hit.
  • Fixing rendering issues for guild buffs listed in the guild buff machine screen.
  • Prevent tools forged with area-of-effect boons from destroying other blocks in the sanctum if you break open the warp manually.
  • Fixed a bug in which the world information dropdown in the places screen became necessarily large.
  • Fixed a rare crash in the places screen.
  • Fixed rare crash when applying a new guild buff.
  • Could place engines too close to the guild buff machines depending on order of placements.
  • Guild buff machines didn’t link correctly with engines when the machine spanned a world-wrap border.
  • Fixed some issues with block lights being left disabled when neighbouring blocks were chiselled to reveal the light source.
  • Fixed a memory leak caused by particle/warp edge effects that could cause crashes after long play sessions around hubs with many portals.
  • Fixed bug where trying to add coin to a request basket would clear a negative coin balance.
  • Updated Wicker blocks to no longer always show HUD info when aimed at.
  • Fixed a case in which gleam club was displayed incorrectly if you had characters on both PC and PS4.
  • Fix crafting beacon location tokens from a guild control to work for beacons that are not on the current world.
  • Corrected spelling on pop up when interacting with Delete Beacon.
  • Fix for friending and trading sometimes getting stuck in a request declined state.
  • After trading players can now stay on the trade complete screen when the other player has closed their trade complete screen.
  • Fix issue where PS4 players could not connect to the world because of very slow DNS lookup.
  • Fixed Places>Worlds tab being empty for new characters without even showing the current world.
  • Fix a rare crash with beacon rendering.
  • Fixed a bug that incorrectly increased gatherer feats when collecting items dropped from destroyed storage containers.
  • Fix for parental controls sometimes opening the Boundless Account authentication modal and blocking you from changing a setting

The "Poles and Beams" update is here!
The "Poles and Beams" update is here!
#2

#3

O.o…logging on now…


#4

@james Any chance we can have an attachment slot, and send items via letter box too? Example if someone is offline and you need to give them coins/single stack… Like World of Warcrafts mail system?


#5

THank goodness :slight_smile:


#6

This was proposed and discussed during development - and is relatively simply to do - but I removed it from the early development plan. My main concern was trading or sending items is normally an atomic operation, ie it leaves my possession and arrives in your possession in a single action. I didn’t want us to risk player’s hard earned items with a new system until we’d established that it was robust and stable.

So sending items via the Letter box is on the todo list once we’re confident the system is solid.


#7

Can someone check for me if different people can have mailboxes on the same plot run by a guild :thinking:


#8

It’s associated with the beacon owner.


#9

So it’s a one time activation to keep mailing our you need to visit the mailbox each log out?


#10

It’s like a PM


#11

Correct - it’s a way to start a conversation with a player you don’t know.

You can start PM threads by:

  1. Clicking on a friend.
  2. Clicking on a guild member.
  3. Clicking on a player in the world.
  4. Clicking on a player in chat.

Now you can start a PM thread with a beacon owner.


#12

I was thinking before it would be a real mailbox with inventory where you had to read letters in a sign like menu :grin: and fysically deposit letters


#13

Look at all them bug fixes! Awww yeah


#14

Bug fixes pretty nice but show some poles :grin:


#15

I don’t even know where to find my list of pms.


#16

All the recipes are super easy and only require a few items! Nothing crazy (no 1000 spitter eyes! hehe)

Should be easy for everyone to craft these (minus spark/power cost which is a bit higher then the doors/trapdoors)


#17

Can you post the mass craft stats?


#18

Ornate Gleam Pole:

Regular Wooden Pole:

I like the regular poles! They look awesome!


#19

And it stays for 30 Earthling days? :+1:


#20