Testing 245: Sovereign Worlds!

I see where you are coming from and I like the MMO aspects of this game A LOT. However, I think there are some block/color combinations that have never been available and cannot be color sprayed.

That’s my biggest gripe. If everything could be color sprayed than I don’t think there would be a problem.

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I really like the spray solution too. Fix sprays so they can work on all tintable blocks. Rework skills so that more advanced farming allows a possible 100% seed return on goo (like add a skill for this, not add it to a current skill. Encourages specializations). Color scarcity remains, goo play remains, and people get to use the colors they want. :white_check_mark::white_check_mark::white_check_mark:

I’ll take my paycheck by direct deposit, James, thank you. (totally kidding lol).

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How would the goo be worthless? This seems very very shortsighted, and I have a hard time understanding why the dev made that comment about the goo system.

At the end of the day, we have a tremendous amount of blocks in the game/on the market, they just lack color we want. At the end of the day, even if people mine for x colors, there still won’t be enough finished blocks for people.

I can’t tell you how many times, when I first started, even common color blocks I couldn’t get enough of. So I had to resort to buying pigments to finish my builds. So the goo system is always going to be a desire for several reasons, the biggest being a quick fix to needing to finish a build without having to go dig up a bunch of rock.

I don’t see how adding more colors harms the goo system at all, if anything it encourages it as people will be building more as they can flesh out planned builds and they’ll grab spray cans to touch up areas where maybe they’re short blocks on. It’s one thing to do an entire build of a ‘rare’ color and have to spend everything you have or just not do the build because you cant afford the spray cans…and it’s another thing if you just need a few hundred sprays to finish off a chunk of wall that you didn’t feel like going block shopping for or gathering yourself.

The goo system seems in my eye that it will still serve as an essential need in the luxury category for people who value their time more than their money. Maybe I am really off base with this point of view.

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I’m not saying a Dev said that. I was quickly trying to explain that Goo as an advanced system would be worthless then for the intended high level end game type design. I just quickly did the post without enough detail I guess. Personally I think Goo should be simplified some and made with better growing returns like Farming.

Anyway, my overall intent was to say that because of the existing systems and how those that use them would react if color was not rare all of a sudden seems to be a big sticking point on not being able to solve the rare color issue. I want easier colors but we’ve seen many things not happen because of the reaction or “economy” concerns by players.

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I’m sorry, I wasn’t trying to say you said they said that.

I was basing my comment on what the dev said previously, which seemed to be the summary you were getting at:

That’s the part I was referring to. I suppose it depends on the point of view you’re looking at things from. as always, I might be reading the comment wrong as well.

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No, I think you’re probably reading it right.

It looks very much like a developer saying that if you could pick any colour, it would make goo farming, gleambow and exo world (which he then had to qualify because there’s still lots of other reasons to go to an exo) “less special”.

… as if allowing people to choose any colour instantly meant that there would be 255 planets created, each one a monochrome wonderland created to cater to a specific colour for every single block so that we had access to everything in every colour.

Although under that logic, goo farming and gleambow should never have been developed, because they makes exo worlds “less special”.

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there is a significant difference between these two and sovereign worlds

both gleambow racing and goo gathering and farming require a lot of effort to actually get the rare colors in number (gleambow less effort but its a rare event; goo farming more effort but there is a regular input of exo worlds allowing it); so they complemented exo worlds as source of rare tints

sovereign worlds once spawned become regular and easy source of blocks (as long as they are paid forof course), thus allowing rare (exo, gleambow) colors to be used on them could really replace both color hunting and goo farming

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Possibly, but it just seems like a very arbitrary line to draw. Obviously it is the developers call to make, I just find lack of definition a bit of a let down.

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this is devs starting assumption that color freedom on sovereign worlds would endanger balance between different forms of acquiring wanted colors;

testing might well lead to redrawing the lines;

People were upset about paint when it came out too.

My recollection might be off (it’s been a little while, and I don’t pay quite the same attention to detail as I used to) so correct me I’m way out of line, but weren’t people mostly upset about the paint scenario because they thought it might actually be the answer to being able to use and farm colours in such a way that you could actually build what you wanted, in the colour that you wanted… but it turned out to be limited enough (such a massive grind to get enough to actually build something big if you wanted a non-standard colour) that it didn’t come close to living up to the hype?

Sounds eerily familiar, now that you mention it.

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People were upset on one side because it reduced scarcity. People were upset on the other side because it didn’t reduce scarcity enough. Lol

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This would be not just acceptable but desirable to me. I think events and systems designed around forced scarcity are silly. I don’t like Gleambow, I don’t like the exoworlds supplying colours so there’s a minimum coin, time and character investment to get some colours and I don’t like the extra grind goo farming brought.

I said it a long time ago and don’t wish to repeat myself too much but each of those systems feels like cheap MMO grind tricks I’ve seen in other games over the years. Little new content so paper over it by drawing out the player experience. This is fine in moderation and is even desirable for some. I don’t want to see things people enjoy disappear from the game. But… there’s something that feels fundamentally self-destructive about making a game oriented around player creativity then hobbling interested players in so many ways.

It’s like if someone gave me a bit of paper and said “Go wild, draw anything you want!” but then only gave me a quarter of the pack of felt tips. I can have the rest in two months when I’ve earned. Suddenly I don’t feel like drawing any more.

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I would goo farming like it is now but buff sprays to be used more than once, increase mixing output or able get spray nozzles that could work as AOE (augment etc).

Then also make some more expensive recipe that would allow paint gleams etc. like @AeneaGames did on creative: Spray painting gleam!

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Updated OP with details of 245.3. The main change is to allow updating your world colours at a regular interval.

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Pretty sure it already took tints?

Will they be sprayable?

Iirc @rossstephens posted a ss of his that he sprayed.

So this effectively means people can now rent a planet, with peace of mind in case a color they wanted comes up later?

Person A wants black gleam on their planet but instead got azure gleam in their initial roll.

Person B get black gleam therefore unlocking it for anyone thereafter.

Person A can now (as long as it’s only once in their payment cycle) re select their entire world’s colors? Choosing the black gleam they’ve been waiting for?

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Right now there is no limit in testing? Or is it that increasing 10 minute cooldown after attempting to change?

*have

:stuck_out_tongue_winking_eye:


Love the change to allow colour selection afterwards!

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