I agree I mean I come off as totally against the mass plotting and really if it falls within the TOS fine.
There’s a gray area there and at times it’s just griefing or just simple greed. I mean if someone wants this buffer around a build and puts a 500 plot buffer in all directions while overkill it’s really not breaking any TOS. I would hope that I could contact that person and ask for a few plots and normally someone would say sure.
My main issue is most new players want to be by other players and having so many areas plotted without doing anything with it for a year or more is just pointless. I had quite a few plots in DK Mall just sit there and waste away with no one attending to a great many shops nearest the portals, but had quite a few new players wanting some good active areas to place a shop in.
Anyways… I do hope maybe with some active devs some of this can just be removed. I know @DKPuncherello had some issues with this other than the compactness … and James just removed it. But hey if the compactness was in line no harm no foul, I guess?
a majority of public world land are unplotted.
some players who have constantly played since release have accumulated a large amount of plots through leveling or by supporting the game (buying cubits)
with the game having an uncertain furture over last couple of years some players have felt less inclined to go the sovereign route…this might change in the near future
soveriegn creation can be frustrating as are the colour limitations
in the name of freedom and “who will think of the children” (ie new players) type rhetoric some want more rules and restrictions (bit like rl )
Ye… Well we all have our liked and dislikes. Sure if you like planet like Till you are good, but example me Who likes planet palettes like example sochaltin has… Im struggling To find good spot.
sochaltin was one of the first worlds at release so maybe not suprising that many “good spots” are taken.
even if there were plotting (ie limited amount) restirctions on starter worlds, which I do actually think would be a good idea, your good spots might still be taken.
managing expectations seems a problem in a game such as this and really not sure of the solution to that without boundless becoming a lot less boundless.
My recent storage is underground, but let’s just chill peeps- just remember the poll was about finding out what people would choose not about who, where people build lol
Creatures do spawn underneath floating plots, and as far as I can recall meteors cannot spawn within the boundary areas, though I’m afraid I can’t give you any specifics about how this restriction works.
When I had my floating gardens pyramid on Kol Huroo, I left plot gaps between the floating pathway plots and I never saw meteors land between them and my grid did go far enough that if it was possible, they would have; either way, having a build like this did allow for reaching nearby-ish meteors fairly easily.
Based on what I vaguely remember, I think the only way you could get meteors to spawn in-between a plotted area like this would mean leaving enough plots open in-between plotted areas that anybody else could potentially place their own beacon in there.
Karl you’re killin me. This is literally all this topic is ever about. These threads get started because either
A) Someone is in someone else’s way or
B) Someone is bored and wants to watch some drama.
You can’t pick up a snake and then be like “Oh I didn’t want it to crawl around on me” …
If you get too bothered you can go over to the current blueprint thread and read about all the things that players don’t want other players doing with those, too.
Just adding that this is going to look like an effective tripling for most people. “Drop gleam club and get a sovereign” is not an upgrade path These two items scratch different itches, so to speak. They offer benefits that don’t overlap.
A couple weeks of active play and I already almost bought gleam club again. If I ever stop wandering around the caves and get my build active again I will. Not for beacon fuel, I made 4000 weeks of greater beacon fuels. I’ve considered editing some of my characters though and I can’t tint without paying cubits. Also can’t make nice signs any more so if any of those side features of gleam club are useful to you, you’re still going to want it even if you have a sovereign and forever beacons.
I’m not gonna lie here I’m an american with some financial freedom this decision isn’t life or death for me. Locking in $5 per month onto something like Boundless is nothing. Push it up into double digits monthly and the feels creep in. Is this responsible? Does it provide value? etc…
I mean, even accounting for some people wanting to try things out and an occasional splurge, I wonder what percentage of sovs have been generated by non gleam club accounts. Probably not a lot IMO.
I mentioned plots and the whole reason I mentioned it was because there were numerous players both old and new complaining about finding good places to build that aren’t out in the middle of nowhere or completely over water.
I guess either could fall into your two categories, but when you have new players experiencing this issue it’s a problem and one of the reasons player retention sucks.
Not even ironically - we’ve nearly filled up the earth. There’s certainly something going on in nearly all the usable/desirable spaces by now. And if you start looking at reasons that people want other people stuff torn down or taken away, it can all be boiled down pretty much the same way.
“It’s screwing up my view” lol. “Something more productive should be done there”. “Nobody should be doing things there”. “I would do better/more with that spot/resource”.
“They’re not even uuuuuusing it!!!”
… ad infinitum.
Yes, this game digs into some surprisingly primal stuff. Absolutely. And people don’t come here for that. So they’re surprised when it happens and don’t always react well or even recognize the level of over-investment.
No matter how large of a “space” we create, we similar beings are going to explore it in a surprisingly similar fashion. And when you see something that looks “beautiful” or “useful” the odds are very high that if a few more humans come along, many of them will also find it beautiful, or useful.
This isn’t a boundless issue, really. It’s an issue as old as man and of literal biblical proportion. People covet what they see.
In the real world, there’s only so much room. In boundless not so much. However when people run into a familiar frustration, they turn to a familiar coping mechanism. Rather than look for something else they start to hover around and complain or justify some “action on the issue”.
It’s really not that complex of an issue. It’s just triggering.
I agree definitely agree with the first point since there is a lot of space used to block people from being close based on a few people I’ve talked to. We still have the habit of people trying to lock in close to another build for “foot traffic and coin” stuff and because some people like to be close to others.
As for the second point, I think this happens on a few threads. It is like people want to argue about things so they can feel they are right or to make sure the other viewpoint isn’t “accepted by others”… I think we saw that with the Devs are gone threads. Overall, most people’s opinions are basically in a close area of being the same on a large part of the topics we have here for this game but people will argue the nuances to the grave.
All I know for those concerned about space usage or others feeling that people are taking too much space – there are a ton of planets and we have sovs. Certainly there is space to build somewhere. But one suggestion I made on another thread and I will do it again here:
Every person playing should take the time to look through EVERY beacon they own and go visit it. Then really decide what the purpose of that beacon was for. If that purpose isn’t really needed or the purpose is dead - like old roads where the town is gone - then reclaim the beacon so it is free.
I recently did that for all my beacons on all my characters. It was nice to clean up beacons from older cities that I no longer wanted to be a part of or those small spots you thought would be a cool build but just don’t think that any longer. Like I had a spot near old PS that was 1,000 plots - released. There are a few areas in Aquatopia where I know people have a partial build that have no interest in keeping it but they won’t let the land go so I can revamp the town more to open things up for new players. We see that some in the old finata area and phem capital city for a while too…
I think if everyone really did that and were honest with themselves and linked the beacon on each account they have to the reason they have it and if they really want to keep it we would see some space clear out.
edit… I guess my overall point is really before being mad at others who might have large areas look to see if you have truly cleaned out all the beacons you don’t need. I know I have, so when I see someone have something I might have wanted to build, I don’t complain because I did release my stuff. Also, people should consider “active” versus “people that basically gave up on the game.” I am more critical on the people that have left and never play that have land than someone that is actively here. Maybe if people know others like this they can hit them up to clean up some beacons…