Top relatively-easy to implement QoL changes

As I understand it, a skill tree rework is actually on the cards… but the intention is that it will be a once only thing (as much as possible) and it will be part of a much bigger update.

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I definitely agree on a redesign of the skill set. Let us do what we want if we earn the skill points. If you want to still put some limits around combat so it can still require groups to fill all the roles, fine. But let us get all the skills in one skill set.

Edit: as far as some other warning like email on beacons expiring. Sure, if players want to enter an email address in a beacon maybe it can generate an email to warn when it gets close to expiring. As far as someone being able to take over someone else’s beacon, I vote no. The system has no way to know if everything that was placed belongs to the original player and should they not be able to get their items when they return? That is what the reclaim does and letting someone else do it, even someone else in a guild removes their right to their beacon and what it contains.

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In anycase, these suggestions I made would not be needed in any way IF the devs actually add a Blueprint feature.

Although, one thing I kinda wish they’d do in the meantime would be to make a copy of every craftable block with a slightly different normal map, with cracks, and when the reclaim feature is activated, it turns the crafted blocks into these worn-out blocks instead of ash blocks.

Still kinda want to see ruins of builds. ^^

I will not disagree if the developers let players create a blueprint then it solves some more of the problem. My suggestion as I said earlier would be to make the blueprinting on demand and stored locally.

You don’t think it should happen automatically with the auto-reclaim? Maybe kept in a cloud storage for a month or something?

There’s some good ideas in this thread but I’m not sure how many of them are actually QoL changes. Some of these are major overhauls and would take quite a lot of development work.

I think we would both agree there is a lot more data in a blueprint than in a list of blocks like reclaim does now. Do I have a problem with the develops storing it for some limited time? No, but I would want feedback from them on the cost before the timeframe was set. I do think it would be good to allow on demand in any case and local storage. If you have a 13000 plot build and value it, then take the time to blueprint it. Do not depend on the developers to save it for you over the long term.

Good point.

Actually, I already wrote something about it :

I should re-write that, by the way.
EDIT : done! CRAZY IDEA : Blueprint system REDUX

There are many ideas here posted in giant paragraphs mixed in with extensive discussion. Does anyone want to turn them into bullets for me so that I can update the OP?

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You should see how much footfall the TNT megahub generates :wink:

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I would like it if group/guild/DMs/etc (Any chat, really) not have to be “polled for” and everything is instantaneously transmitted. This “polling” mechanic the devs put into chat is what causes the delay.

• Add the expiration date of a beacon (day, month, year) in the mouse-over tooltip when looking at said-beacon.

• Rework the ‘plot removal’ effect on the sides of the plot you’re targeting so that it doesn’t flash white anymore, and instead flashes a something like a big diagonal red cross.

(last time I had to remove a lot of plots inside a big beacon, I legit hurt my eyes with the white flashes, had to lie down afterward)

  • split beacon in 2 beacons, drop 2nd beacon, use some plotter like item to show where the dividing line is and boom
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One more suggestion to add, might not be that simple but not sure so will add - swimming defaults to floating. Press the button if you want to dive/sink, not the opposite as it is now. Others might disagree but think it would be a lot better that way.

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Already on there ;p @bucfanpaka

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Ah, missed it, so I guess it is a ditto instead! :wink:

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We appreciate your support :stuck_out_tongue_winking_eye:

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Please no. I know many people want these kind of creative features, but this is a terrible idea.

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I only responded to PC player mentioning using shift.