If anyone still reads this, i sank many hours into boundless already, but both attempts to truly play it for a long time were cancelled due to several things that i think coul’ve been done better. Please share your opnion as well:
Returning players: There is nothing to return to, after a certain time you lose everything that you’ve build. If i want to play boundless for three months a year I would have to start from the scratch every time.
Dead-crafting system: It’s a shame that essentially all crafting activities are limited to put something into something and wait. Even though the game is well prepared for some active elements (boundless also have sorts of electricity, why not use it like in minecraft, to build machines and items that actually do things?)
Active elements: second point brings me to the third point, player’s creations are no doubt impressive, jaw-dropping even, but they are also dead. Except for a few blinking blocks which can possibly create some text, there is nothing that does anything. I know that comparions to minecraft are not exactly suitable. But it is fun to make light switches and connect them or to make hidden doors, possibly actually farm outside your house, maybe have some cattle even. Those are all side activities that can shorten farming time and also provide goals to the gameplay… something that players, who do not want to spend long months building trade empires or castles would probably appreciate.
Fast-Travel: while portals are convenient, they suffer from the same fate as player’s own structers, they have high upkeep and demand a lot of farming (for example for players who don’t join any hunts) from a person. Without a protal, travelling is hell. If somebody find a beautiful place on a planet and it’s in a remote area - without any portals, it may take many minutes to get to the closest one and even then the logistics to set-up one’s own are not that simple.
Population: i did not see that many people online. i only saw a handful of people while travelling across many worlds, or servers even. I did see many structures, which would point me otherwise. But today i just think that massive team effort enables a structure to stay build in boundless for a longer time period but for an idividual it is almost impossible to keep his lake-side residence intact.
Otherwise i loved the game both time i played, the creations are amazing, but there are the above mentioned loopholes which made me turn away. I would love to return once more, if any of these things were changed, or if there was any other meaningful (subjectively) development.
Alexius