I agree with Creegle. Let’s try to leave discussions off of this thread.
The thing that has really been turning me off lately (ok a couple things, but mainly) is that when I go to a high tier planet (or any planet for that matter) to collect a block and it takes nearly THIRTY hits, and all i get is a single resource that i can get from surface plants in abundance on home worlds…
ok now i know i’m not fully ready to be on that planet and i have barely enough atmospheric protection to even be there and i get that. that’s fine, I accept it. but when i spend all that durability to get a special block from a faraway planet, I should be getting that special block after all that.
Now I understand the reason for the change, you don’t want someone placing and breaking the same block repeatedly to get xp or extra drops or whatever… but the change that was made punishes other players that are there for the block they broke not for the extra drops.
Please revert back to the old way of breaking blocks with random extra drops affected by luck, except with a couple changes:
-Any blocks placed by a player do not drop any extra drops when broken, only the block itself
-Increase the amount of xp gained by harvesting said block (from natural (re)generation) by at least double
-Reduce the amount of xp gained by breaking any player placed block to 0 or 1 or maybe half of what it used to be.
This would help out a bit with XP gain for gatherers and miners and provide a bit of balance which is sorely needed. (don’t nerf the good stuff, boost the bad stuff!!)
The other thing that has been bothering me lately is the death penalty. I know it’s a really tough thing to balance but right now it’s not so bad for new players. it’s only a few hundred xp debt. For higher level players this is a MASSIVE blow.
my 2 characters i’ve been using are barely in their teens and they both spend more time in xp debt than not.
I die A LOT. and it’s mostly because I value stamina before health regen and I can’t stand that we have to choose between the two. I ALWAYS specced with both on all my characters before this change and I can’t get past this one. I didn’t at first like being locked out of shovels and axes if i chose hammer or vice versa (on that note, why not just give us the choice of 2? very frequently I need to have hammer skills and shovel skills but not axe skills. think of removing large areas of landscape, it’s hammers and shovels you need. I’d rather choose 2 out of 3. but anyways thats not my main point and I have (sortof) gotten over this)
But yeah this no longer seems like a casual game to me, it is definitely geared to the hardcore player that loves extreme difficulty and blasts through the game like nobody’s business and just getting to lv50 or diamond tools is end game…
not me at all. the beginning sucks and is the painful part. it takes me so long to level but when i fianlly get to level 50 and i can spec my character the way i want, THAT’S when i finally start to enjoy the game… when the road to that point gets longer and more grindy, that’s when i start to just spin my wheels and feels like I’m going nowhere (not being able to get rid of xp debt before I die again)
Saying that, I am still in love with this game and is still by far the best i’ve played… heh. I almost feel bad for participating in threads like this but in the end it will only make this a better game!
Thank you devs for doing such an amazing job!