• Maybe the website or trailer lied to you & Maybe the grind ground you down :
The trailer led me to believe that Boundless was a building game.
You may argue that it is, but I don’t think so.
I just came from Creativerse where you’re free to build whatever you like. There’s a huge library of blocks to use. Some are locked in the shop, but that’s fine since the game is free to play. Each player has his own world so you can opt-out of playing with others and decide when you want your world to become public, if ever. As admin of your own world, you can decide if creatures are hostile or not.
Actually, the thing that made me stop playing CV is that it’s less optimized than a garbage can on fire and you find yourself waiting for 1 minute in a loading screen, when the game actually manages to load the world properly, and then depending on how many players the world has, you may have to deal with lag issues.
Now what’s the point I’m trying to make here, you may ask?
Well, in Boundless, I build 15% of the time. The rest is farming for components, killing mobs, dying, shopping (or rather searching for request baskets that actually have budget to buy my stuff), getting in endless crafting-chains and doing maintenance for all the things that breaks or needs refuelling (tools, machines, beacons, sparks).
Most of the friends who made me buy the game already left because of how high-maintenance the game is.
And I must agree with them. The idea that I couldn’t leave my computer for a few weeks without running the risk of loosing EVERYTHING I did is terrifying.
Building is awesome. And we’re getting more and more objects to decorate our homes, like the poles and beams. But as soon as you run out of blocks, you’re like “ok so this color of block can be found on a T6 world, so to be efficient, I’ll need a new diamond hammer and some persisting pies and-” then you go down the rabbit hole of finding things to make things that you need to make other things which are required to make some different things…
(made this for me and my friends, as some kind of post-it reminder)
This leads you to spend all your time crafting instead of having fun. For some reason, crafting some things takes AGES. I’m not sure how waiting 6 hours to get 50 compacted hard coal is supposed to be fun. { shrugs }
If that wasn’t enough, there’s way too many rules as to how you’re building things. Machines need to be 4 blocks. But why? Why not just 1 machine block = 1 machine? So you need to make a workshop big enough to house 4 blocks per machine. But then, you need to connect them all to the spark generator. And then you start needing power, which has some very specific rules as to how you place them, and the more you need power, the more you’ll end-up doing exactly the same ‘optimized’ setup as everyone else. And I won’t even get into the notion of wanting more of the same machines to increase productivity.
Bottom-line, that sort of things tends to kill creativity.
The other part of the trailer which misled me was that it looked like the community was thriving in cities that were beautifully designed, like magnificient architectures. But the truth is that these magnificient architectures are not the most relevant places of the game at all. The most important cities of the game are led by guilds like PURE or the Portal Seekers, and they’re just huge stacks of refined stones as far as the eye can see, with no cohesive design (try to tell me that the Ultima Guild city makes any sense), when it’s not many hubs that all have the same design (I’m looking at you Portal Seeker hubs of Gyosha Ophin, Gloviathosa, Immdari, Grovidas Te, Boori and Xa Frant) instead of each having original and inventive designs. Though TBH, I think the more recents hubs are indeed more originals.
But above that, Prestige creates an unhealthy competition where players will tend to game the system by making towers of refined gleam filled by machined alloys and refined stones. I honestly think that the entire Prestige system should be removed because it doesn’t help the game at all. I tried to place an ancient corruption block in my build and discovered that adding it made me loose some prestige. Grrrreat idea.
People should build for the art of building, not to reach some viceroy title or capital rank.
• Maybe it was too easy or too hard or both :
Like I said, to me, Boundless isn’t a building game (and maybe it never was supposed to be considered as such), it’s an MMO where you’re supposed to play with others to form raids and run meteorite runs with big guilds (which reminds me the joooooy of Looking For Raid in WoW) where you WILL die unless you have the correct build. Creatures are way too smart, shot you down with way too much accuracy and are way too tenacious to be credible. Some could pursue you to the other side of the world.
Then there’s the death penalty, which is just sadistic, plain and simple.
Now I get that some players are here for that. But for the players who’s here to build stuff, well, you can’t really opt-out of having to farm creatures if you have any hopes of making something more meaningful that a dirt hut. As soon as you start to think about opening portals, you realize that you’ll need to run 1 meteorite hunt per week to be able to maintain a 2x2 portal to a hub, which is mandatory to attract other players to make footfall in order to buy more things in other shops, etc etc.
Basically, Boundless is a glorified rabbit-hole.
• Maybe something else was more appealing :
If it appears during beta that Hytale keeps its promises, yeah, I’m totally leaving Boundless (well, aside from maybe maintaining my favorite beacon from time to time).
Hytale promises dungeons, modding tools (to model your own items and make scripts), quests, lots of armor and weapons will fun effects, really varied biomes which are not just color-variations of the blocks I’ve already seen elsewhere in different build-setups. The only downside would be pixel-art-style graphisms.