While working on some biomes I noticed that I seem to have accidentally saved something that was causing a whole lot of biomes to become more or less “corrupted” with some 3d noise. I tried seeing what I had saved and changing it back but was unsuccessful. I made back-ups of my stuff and then uninstalled Boundless and deleted the “boundless” folder in my documents folder. Upon reinstalling the documents folder repopulated but whenever I try to launch world builder now the program instantly crashes.
Happy to provide any additional details you may need.
Why did the random noise node skip everything even when cube isn’t an option and why is it forcing the selection of cube when cube is an option?
I think the answers to these questions will help me with whatever is going on because right now this is happening to all T3 and T4 pre-built biomes.
Is this just a non-issue and it won’t always be like this if I use these biomes for a local world? AKA the random noise will actually be random upon world generation and just doesn’t play nicely with the visualization tool?
If you want to stop caves bursting through into the surface, then you need to stop the noise function from creating noise based on altitude. I think there are some cave functions that do this, where it’s blending with an altitude function.
Cave functions are quite difficult to control because you kind of want them underground, but also in mountains, so above “ground”. So below and above? Hmm.
So then you would blend the altitude blend with a horizontal noise, so that the caves can sometimes burst through the surface.
As I said, cave functions are possibly the hardest to balance.
I’m just surprised because this is with the standard world builder files. I’ve had some success in using layering for 3d noises and just adding thing “constant” layers around the altitude my biome’s real heightmap starts. Takes away the chance of finding a natural cave mouth or some such but feels better than some of the images above.
Appreciate your time James, I’ll go ahead and replace the caves with my own noise for the tier 3+4 biomes I may want to use. Thank you!
I get that caves are trial and error but outside of the above image I’m not actually trying anything. I just want to be able to get back to the default biomes from the image I took before, the one that you said is working for you. I did a fresh reinstall so I have brand new files so I’d like to know why mine does not look like yours…not something I need you to answer per se. I’m just wondering if a change was made to world builder and was inadvertently pushed out.