It’s a bit weird that people are processing the resources and losing money while doing it. Maybe they just don’t realise. But I’m optimistic that this will make prices more logical when you can see the real prices of things currently on the market, we’ll see
On the scanning, just having the thing run in the background while normal play works pretty well, every time I go back home or visit a mall for more than a few minutes, the planet gets a full update. If more people start doing that it’d be pretty good.
Is there any way to hide tiny results? Say, items there are less than 5 of in stock? A lot of the results are “junk” eg who cares if there’s a piece of hard coal for 1c if there’s only one of it.
Not yet, but I too was thinking it would be useful. Probably will make it configurable, since some items aren’t wanted in big volume. This is just the first version to get the basic functionality tested, lots of other stuff I’ve been thinking about
The full name was just a forced thing from the acronym, and since you don’t really trade (or track actual trades) on the website I was looking for another word. But maybe trade would be more fitting than tariff I simply refer to it as butt
In the end I’d like to have preset lists that are pulled from the server, which you can easily switch between, but I’d need the harvester to change a bit for that to be possible. The dream would be to integrate all this in to the harvester itself. Ok the real dream would be a dev sanctioned api I could poll so all the data is automatically updated, but that’s probably a long way off
Nice. That’s the only way some people like me will use it (since i cant run your software in a VM). Hard to trust software from unknown sources. Will read the code build and then use it