Blockquote I think we’ve been arguing from opposite ends of the spectrum here. I’m talking about difficulty on high-tier worlds, not starting ones. I agree with you there that the starting worlds are a little too difficult currently. I believe this may be down to the fact that they still have tier 2 creatures on there (and the fact that they are too OP now) - there should be majority Tier 1 with the rare occasional tier 2 IMO. Starter worlds should be safe havens, with minimal things that can kill you unless you provoke too many of them at once.
So are you saying that unless I group, or until I have the best gear I should only stay on a starter world, because that’s what it sounds like? Currently, it takes so long to level up (get skill points, whatever) that new players will feel no progression. They won’t hang around to make it to the next planet. Could you imagine playing WoW and staying in the first zone for weeks of playing? The starter worlds are not varied enough to justify forcing people to stay on them.
I don’t expect to be kicking-ass by myself on a ring world within hours, but equally I don’t expect to have to spend 40+ hours on the first world and still be unable to survive on the next level world because I dared to try my hand at crafting instead of knowing I really wanted to be a monster hunter before I installed the game!
Maybe it’s an issue with there only being three tiers of worlds at the moment, early access and all that.
Maybe something like this:
Starter worlds - exactly that, for starters, learn the ropes and move on. Nothing to see here but copper and mobs who are neutral by default.
Tier 1 worlds - Copper and iron needed to hunt/gather. No skill investment needed to combat/mine efficiently, but you’ll feel better as you begin to invest. Silver available. Oortstones start to drop here from aggressive monsters which are introduced on this level world.
Tier 2 worlds - Silver and gold needed to hunt/gather. Skill points need to start being invested wisely. Decide which career path is for you, but be able to do a bit of everything. Titanium available.
Tier 3 worlds - Titanium and gems needed to hunt/gather. Skill points investment essential. You can survive some combat without investment, but there are enemies you need to run away from unless you’re combat-ready. Gems available. A challenge if you’re on your own, but you’ll get by - more profitable with a group but not essential.
Tier 4 worlds - Raid planets, the whole thing is basically a dungeon. Establish a foothold - set up defenses, mine in groups, take on the big-bads and reap the awesome loots. Like @AzureHelios describes above.
Tier 5 worlds - Basically one giant boss - you’d better have done some raids if you wish to survive here!
Tier 3, 4 and 5 worlds could have environmental hazards introduced. In tier 3 worlds these could be localised, in 4 and 5 they’re more abundant, meaning resistance investment or some sort of high-end alchemist is in your group supplying you with potions (so miners don’t have to waste skill points in a combat tree for example).
So groups aim for tier 4 and 5 worlds - solo/generalists don’t go there.