Color Mixing Utility

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Hey friends! Based on the information I got in the Goo Color Wheel thread, as well as an insane amount of help from @lucadeltodecso, I’ve been able to put together a Color Mixing Utility to help predict what you will get when you mix certain pigments together.

You can find the utility here.

You’ll need to make a copy for yourself to be able to edit it, but it’s pretty straight forward. You put your first color in top, and then your second in the bottom. The utility calculates both what color result you should get, as well as what amount of spray you’ll end up with in that color.

The utility also has spots for 3 additional colors that will skew your results based on how much you enter. If you enter a 0 in the number spot, it will assume there are none in there and that color won’t effect your results. 0’s have been set up to turn white as to keep the form clean.

In the future, I plan to add functionality to help map your course along mutation paths and allow for reverse lookups for recipes for certain color sprays. In the meantime, take a look and let me know what your thoughts are!

Thanks again to @lucadeltodecso and @james who really gave me more help than they should’ve! They definitely held my hand a lot on this and I really appreciate it!

Happy Mixing!


So is this solution going to be turned into a game asset and something we can have in the game? Did you ask? If not you should…

Otherwise awesome thing!


Thank you so much for all the hard work! This is really helpful :slight_smile:


Ehh, but this is already in the game? It’s the Mixer machine we have…


Maybe add a faux color mixing tab to the current mixer so you can view all possible inputs/outputs before wasting your precious dyes experimenting


“all possible inputs/outputs” would be… hundreds of thousands of combinations.

when adding dyes it shows what you colour you will get before you consume the ingredients, so where is the wasted dye?


That would be a great start! But I meant a tab that lets you say “what is the output if I enter X # of dye 1 and Y # of dye 2” basically what this tool, or the in game mixer does. That way you don’t need to own the dyes to check how to make other colors. It is still trial and error when selecting the inputs - but with zero gathering time.

Edit: the wasted dyes are when you mix two colors to get a third color - only to find out that it’s not useful for your purpose of getting color X. You could figure out what combos of dye mixes are required if this tool were in game way quicker than trying to unlock a few of each color just to view the possible outputs.


Yeah, but the machine tells you what you’ll get before you hit “mix.” So as long as you have the pigment to mix, you can see how many and of what color you’ll get.