Question for the community and the devs: does goo mutation occur along a RGB/CMYK color gradient? Or does it occur between the numbered color steps from the pallette? For example, if I want Luminous Tan, is it better to start with Cool Azure, which is only 6 steps away, or with Luminous Yellow, which is much closer chromatically, but is 22 steps away?
Based on my experience, it’s the latter (use yellow), but I’m also noticing that it’s really hard to get Luminous Yellow kernels, comparatively. So I’m wondering if I’m just missing the obvious here.