How prestige works
Beacon prestige is calculated by adding together the base prestige value of all blocks within the beacon, and then applying a multiplier based on several factors:
- block variety (different types of blocks)
- exotic colors (colors from other worlds)
- chiseled blocks
- built vs unbuilt space (e.g. to discourage builds that are just a bunch of plots full of high prestige blocks)
I believe these are generally all calculated against the distribution of blocks in the beacon—so, in order to have a high multiplier, you need to maintain a decent balance of all of the above aspects.
Some specific numbers that we have today (from my understanding of the game files; my interpretation could be wrong here):
Variety: I’m not sure exactly how this one is calculated.
Exotic Colors: The multiplier for otherwordly colors caps out at 1.3x, if you have 30% or more of the blocks in your beacon w/ colors from other worlds.
Chiseling: The multiplier for chiseled blocks caps out at 1.2x, if you have 25% or more of the blocks in your beacon chiseled.
Built Space: The multiplier for built vs empty space caps out at 1.5x, if your beacon is 10% or less built (the rest being air)
The max multiplier (after combining them all) for a beacon is 2.5x.