There’s quite a few posts & links that people have repeatedly used to as references. Let’s collect 'em (and maybe move some into this thread for ease of updating)!
If you’re looking for which worlds to find gems on (and a bunch of other helpful tips!), take a look at @OmniUno’s article
Resource
Altitude Range
Surface Distance
Liquid Distance
Soft Coal Seam
any
5+
Coal Seam
any
20+
Hard Coal Seam
any
50+
Copper Seam
any
2+
Iron Seam
any
5+
Silver Seam
10-40
20-70
Gold Seam
10-20
25+
Titanium Seam
any
70+
Amethyst Seam
0-20
5-60
0-25
Diamond Seam
0-30
70+
Emerald Seam
0-20
2-60
10+
Topaz Seam
90+
10+
Ruby Seam
10-15
50-70
Sapphire Seam
80-140
10-75
Small Fossil Seam
any
3-40
Medium Fossil Seam
any
5-50
Large Fossil Seam
any
5-60
Ancient Tech Remnant Seam
20+
3+
Ancient Tech Component Seam
40+
5+
Ancient Tech Device Seam
75+
5+
Advanced mode (including preferred ranges)
Resource
Altitude Range
Surface Distance
Liquid Distance
Soft Coal Seam
any (20+)
5+ (10+)
Coal Seam
any (25-45)
20+ (40+)
Hard Coal Seam
any (0-20)
50+ (80+)
Copper Seam
any (35-140)
2+ (5-30)
Iron Seam
any (20-120)
5+ (30-70)
Silver Seam
10-40 (20-30)
20-70 (30-60)
Gold Seam
10-20 (10-20)
25+ (40+)
Titanium Seam
any (10-230)
70+ (90+)
Amethyst Seam
0-20 (0-15)
5-60 (10-30)
0-25 (1-15)
Diamond Seam
0-30 (0-10)
70+ (90+)
Emerald Seam
0-20 (0-15)
2-60 (5-15)
10+ (20+)
Topaz Seam
90+ (130+)
10+ (20+)
Ruby Seam
10-15 (10-15)
50-70 (50-70)
Sapphire Seam
80-140 (95-125)
10-75 (20-40)
Small Fossil Seam
any
3-40 (10-30)
Medium Fossil Seam
any
5-50 (20-40)
Large Fossil Seam
any
5-60 (30-50)
Ancient Tech Remnant Seam
20+ (40+)
3+ (10-30)
Ancient Tech Component Seam
40+ (75+)
5+ (10-60)
Ancient Tech Device Seam
75+ (110+)
5+ (10-90)
Some notes:
Surface distance indicates how far below the surface the resource must be to spawn
Liquid distance indicates how far below water/lava the resource must be to spawn
Different worlds have different resources: you won’t find all these on a single world!
For example: Emeralds spawn at altitude 0-20, only if at least 2 blocks underground (and at most 60), and that ground is under a lake at least 10 blocks deep.
Beacon prestige is calculated by adding together the base prestige value of all blocks within the beacon, and then applying a multiplier based on several factors:
block variety (different types of blocks)
exotic colors (colors from other worlds)
chiseled blocks
built vs unbuilt space (e.g. to discourage builds that are just a bunch of plots full of high prestige blocks)
I believe these are generally all calculated against the distribution of blocks in the beacon—so, in order to have a high multiplier, you need to maintain a decent balance of all of the above aspects.
Some specific numbers that we have today (from my understanding of the game files; my interpretation could be wrong here):
Variety: I’m not sure exactly how this one is calculated.
Exotic Colors: The multiplier for otherwordly colors caps out at 1.3x, if you have 30% or more of the blocks in your beacon w/ colors from other worlds.
Chiseling: The multiplier for chiseled blocks caps out at 1.2x, if you have 25% or more of the blocks in your beacon chiseled.
Built Space: The multiplier for built vs empty space caps out at 1.5x, if your beacon is 10% or less built (the rest being air)
The max multiplier (after combining them all) for a beacon is 2.5x.
Why not stick these on the (official) wiki? It seems to me folks unfamiliar with the nascent player culture of Boundless may be more likely to look for references in a wiki than searching for a random post on a forum.
Very nice, I would add a general tip thst doesn’t seem to be common knowledge that you can hunt roadrunners by grappling them with one hand and shooting them with the other.
If more people knew how to hunt them, then maybe the complaints about adrenal glands wouldn’t be so bad.
AFAIK there isn’t one. We could start a thread to put together a list. Defects should be easier to map than quirks since defects are bound to traits, just like boons. I’ve considered putting a list together myself but I just don’t have the resources to intentionally ruin that much equipment on my own
I guess so, i can’t think of a way to make that a defect, other than damaging players, which definitely isn’t a thing!, and the opposite to regen is destruction, which is just default bombs so I guess some boons don’t have defect counterparts
Everybody who aims for the “overengineered” achievement should have a few quirks to add to the list; I’ll start a new thread for them when i get home if nobody beats me to it
Forge Quirk Only Night Time
Forge Quirk Only Day Time
Forge Quirk Only High Health
Forge Quirk Only Low Health
Forge Quirk Only High Hunger
Forge Quirk Only Low Hunger
Forge Quirk Slippery Feet
Forge Quirk Bouncy Feet
Forge Quirk Sink In Water
Forge Quirk Slows You Down
Forge Quirk Jump Randomly
Forge Item Quirk Fire Randomly
Forge Quirk Creature Aggro Range Increased
Forge Quirk Drains Hunger
Forge Quirk Drains Health
Forge Item Quirk Makes Odd Sound
All of these can be applied to - SLINGBOW, TOOL, BOMBS, GRAPPLE, SPANNER, CHISEL, FIST