[Feedback] after a few weeks

Hey y’all.

I’ve bought this game a few weeks ago, and felt like making a post to express my feedback and thoughts about it. I have several years of experience with other games like Creativerse, so I might make some comparisons.

• What made me buy the game was a need to take a break and try something new, and this trailer I recently saw convinced me. Being able to go through portals, seeing where you’re going just by looking through them, just like in the Portal games, and having pretty much no loading time, all of it being so seamless, that’s mind-blowing to me. Especially after years on CV having to wait almost minutes in loading screens to teleport to a different part of the same world and ending up with half the zone not properly loaded.

• What immediately bothered me, though, was how the current game seemed to not have things that are in the trailer. I’ve seen creatures in trailers that I haven’t seen even on T6 worlds (like something that looked like an ogre smashing the ground), and in the above linked trailer, it ends with some sort of animated huge hovering alien mega structure… where is that?

• In trailers, characters are wearing some basic clothing like sashes. What happened in the past 3 years to warrant the removal of these things?! Are they being workshoped or something?
Currently, we all seem to be stuck with what I’ve heard other players call “dirty diapers”. I’m highly surprised that body paints would be a priority on clothing. But even that should be low priority in a building game.

• Compared to the pretty big library of items you can find on a game like CV, I’m surprised by the ridiculous lack of furniture in Boundless. 1 table, 1 chair (and we can’t even sit in them!)… Alright, there are quie a few doors/trapdoors, but they don’t even have animations when you open/close them… Why not actual windows, fences, beds (to regain life or gain a stacking buff or something?).

• You can put locks, but the whole process seems very primitive. Again, Creativerse offers ways to link items together with some basic logic gates, and even that seems unreliable, but it still allows players to make stuff that seems light-years ahead of Boundless. And I’m not even gonna talk about the crazy things we can do with signs in CV, since it allows us to have thousands of characters per sign with various methods of text-formatting.

• UI in this game might be the worst thing. All crafts are organized in lists that could be displayed waaaaay better. Half of the list is just empty space anyway. The crafting queue page doesn’t even display how many items you’re making at once when using the mass producing. When you wanna craft a lock in a refinery, you gotta scrooooooll down the looong list. What if you had first to click on the category of things you wanna craft?

• Overall, I feel like this game’s big problem (for players like me) is that it’s absurdly difficult to handle. I’m all up for some challenges, but not mindless artificial difficulty. Like putting barriers everywhere, asking you to have lots of different tools is one thing, but having their durability drop so quickly, it makes it VERY hard to build in an itterative manner.
Let’s say I take a wood block from a tree on a Tier 1 world, and bring it on a Tier 6 world. If I drop it there, I’ll have as much difficulty harvesting it again as if i was a wood block originating from that Tier 6 world! Can’t there be some kind of ID system that allows me to always harvest said T1 wood block with the same ease?
On CV, it happens often to say “mmh, after some thinking, I don’t like what I did here, so I’m gonna bulldoze it and restart from scratch”. And if you have the highest tier tool, you can remove quickly thousands of crafted blocks : it won’t do anything to the tool’s durability because crafted blocks causes almost no damage.
In Boundless, diamond tools are so expensive for a player like me that it’s heresy to go use their durability on non-T5+ blocks.
And every damn thing has an health bar!

• The plot system is pretty awesome, and it’s great that unplotted lands regenerate over time. On CV, we tend to be super crowded on our worlds where some people claimed lands and never came back, and they just stay claimed until an admin comes around to judge if they should be removed or not.
But the way your settlement can be assimilated by another who has more prestige, to the point that yours looses it’s identity, that feels soooo wrong.

• I think there’s a big overlying issue in Boundless about how Prestige is handled, that causes different problems. Bear with me, this feedback might turn into a suggestion thread, there.
World hubs are players made, and what decides which settlement is the greatest on a world is not how many people like it but how much Prestige you have.
So then, everybody wanna get the most Prestige to own “the best settlement”. But what are the best ways?
From my understanding, there are at least two ways players do things :
A) Either they make alliances and merge settlements together to add-up the prestige (sometimes they forcefully merge themselves with others - it’s basically settlement rapping).
B) The other non-exclusive way is to put a ****load of expensive **** in your settlement, like entire buildings only made of machine titanium and compacted gems.
We end-up with two problems :
A) An unhealthy competition of "who’s got the biggest… collection of expensive blocks stacked together.
B) Well… an ugly collection of expensive blocks stacked together that people call “cities”.
I mean, beauty is in the eye of the beholder, sure, but the fact that people are aiming for the maximum prestige and then make everything out of machined alloys and gleam instead of trying to make beautiful cities with tasteful color choices… I blame the apparently primitive way Prestige is being calculated.
From where I stand, there should be more complex ways to calculate what’s inside a beacon’s plots.
Why not make a “decoration” Prestige multiplicator for how much variety of blocks you use? And a “Bob Ross” Prestige multiplicator for how many colors you use? An “exportation” Prestige multiplicator for how many blocks came from other worlds than the one the beacon is on? Stuff like that, y’know.

• And why should Prestige decide which settlement is the capital to begin with?! Why leave that decision to some algorythm, and not make it player-driven?
What if there was an item-block that you can put inside your beacon, let’s say a “Golden Book”, that everybody can interact with, and each player non-affiliated with a settlement can give a star to said settlement by using that Golden Book. Each player can only give one star per world, as long as it’s not to a settlement he’s associated with, so they gotta choose well!
How many stars your settlement got decides if you’re the capital or not.
I’m just spit-balling here, though.

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Your points are similar to a lot of other past and present players. Some of the stuff you mentioned hasn’t necessarily been scrapped but is still in development, im guessing to add more depth to it before it’s released.

For example, clothing is probably in development but may tie in to combat somehow instead of being simply cosmetic. This means it may not be released until combat is improved. (All speculation on my part)

UI upgrades are something that should be released soon based on what I’ve read from devs. Supppsedly there is a search function that will be implemented to help find recipes faster.

Right now I feel like the game is still tweaking the foundation and fixing bugs. Then we may really see it takeoff. Lots of bugs have been fixed and performance has already increased dramatically from a PS4 perspective at least. This dev team seems to work pretty fast depsite their size so some of the things you mentioned may come sooner than we think.

All the points you raise are very valid!

Over the years a lot of what the team are and have been working on has been shown in sneak peeks. I agree that the game feels unfinished and many have commented that release seemed rushed. The devs have always responded with words to the effect of " we’re working on everything, its gonna take time, but all you want and more is coming".

This may be no consolation for someone wanting to enjoy today what boundless will certainly become however.

To your points;

  1. Hunters / bashers / rock throwers and TITANS! Yup these aren’t in yet. The hunter is coming, and the AI seems to be the hardest part of the new creatures.

  2. Clothing. Yeah characters used to wear sashes, but people complained that there wasnt enough dimorphism to distinguish female characters, i can only assume the stock clothing was changed to help with this distinction.

  3. Furniture / “props”. Have a browse through the devlog section of the forums or search for concept art. What we have now is indeed disappointing when you realise what they have coming in the future! Not that this excuses the lack of content; just saying they’ve been working at exactly this for quite a while and the release date cant come soon enough!

  4. Interactive/ logic blocks. Yup, we want. Haven’t seen or heard anything official about them being planned sorry.

  5. The ui. Especially machine and lists ui…
    They can read our minds.

  6. Blocks used to be world specific, but its a pain when all your night azure metamorphic rocks dont stack because they grew up in different neighbourhoods…

  7. Plotting and takeovers- devs have mentioned that guilds (or soon after) will bring changes in beacon grouping management that will allow for partial retention of identity even after assimilation. Not sure how / what this means exactly, but worth keeping an eye on.

  8. Prestige - yeah thats a woolly mammoth of a topic. To quote Guybrush Threepwood :“I aint touching that, who knows where it’s been?”

I love how you’ve formed a structured opinion in a short while in game, and they are all topics frequently (and fervently) discussed here. I’m not defending dev choices or shooting down your concerns, merely pointing out that almost everything you’ve found for yourself has been mentioned, discussed, and worked on quite a bit with no sign of devs giving up on them. I can’t wait to see whether they succeed in delivering what we all hope they promised us👍

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What has happened is what I have been seeing in many games. Companies want the money and don’t want to give devs time to get all the stuff planned into the game. The devs are caught in the rock and hard place problem. they have to release if before it should be so the company who owns the game can get the money they want. They are a business first, second and last.
Add your two cents to the different threads of someone who has played MMO games, of what you think will help. That can help in getting attention to things that players, not companies bigshots, see as important. Their opinions and viewpoints don’t sell games.
Clothes Needed in my opinion. A race of being that can open portals to other worlds but can’t make clothes and armor to protect their people from something as low as a spitter? We should be able to take the hide and make hide armor, when iron we should be able to make some iron armor.
I will be honest and state that I totally despise the setup of prestige for settlements and of how the forced mergers ae allowed. But not being a programmer and having no info on how games are developed and what goes into it, I don’t know how much would need to be changed in the game. But it does need something different than I have a “tower” that is bigger and longer than your tower.
No, having something that is bigger and longer doesn’t mean you are better, just different, so get over yourself is what I think of those type of people.
Anyhow, hopefully, while working on the nice things for Christmas they will also have a group working on changes that are needed to get more players and keep the ones they have.
Crossing my fingers and toes, really enjoying this game, want it to become a top game.

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While I’m here, I’d like this ask :


This is the part of the trailer (the one mentioned in my first message) that got me to say “holy **** I wanna play this game”.
This looked awesome.
But once in-game, all I can see are portal-seekers hub that pretty much all look the same, and the Ultima Guild thing on Finata.
I’m basically very rarely “woah-ed” by what I see because, like I said, people are chasing Prestige before trying to make pretty things, so it’s always the same stuff.
The settlement I’m associated with was stuck in a ‘Prestige war’ with a bunch of spanish players who wanted to take over us just yesterday, so you can easily guess that I’m not really a fan of the whole Prestige thing either.

Anyway, anybody knows where the build of that screenshot is located? Does it still exist, even? After the time spent in-game, I’m afraid not, but one can hope.

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This is a build from early access. All the early access builds were wiped before the game was officially released. But yea this amazing build is part of what brought me in as well. I believe the person that built this took a break when the game released but recently came back. Correct me if I’m wrong but i believe @Nyuudles built that city.

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Yup! The build in that trailer was all @Nyuudles! It’s pretty fun to go back and read through his process of making it, too:

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Ah good, yea i went back and saw the process and i could never do that on my own lol. I wish they couldve kept that city and all the other builds and bring em back every now and then as some type of event

bear in mind that that build took I think many months to build, many of the great architects from early access may be playing other games since quite a few AAA games have recently been released.

There are some unique styles going up around the universe such as Little Japan and Teotichucan and Stargate Atlantis. They just take a lot of time investment, plots, and like-minded people.

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:open_mouth: This is why I wear a soiled diaper everywhere? I saw those sashes in some old screenshots and was like forget pants, give me the sash back!

It’s like an evil genie granted the wish. “Ok you can tell men and women apart…by whether they wear a one piece or two piece diaper! Bwahahaha!” ALAKAZAM

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Builds aiming for the same level of wow-ness still exist and/or are being built at this very moment!

Thing is, you dont really want that pixel pac-man right next door to something like this. So these players often intentionally go out to the middle of nowhere to try great things. This makes them hard to come by unless advertised; which often draws people in and you end up with a squatter camp next door anyway :confused:

The alternative is always, start your own wonder of the known worlds!

Little Japan is a beautiful settlement if you want to get back your faith in builders, although less fantastical its still a beautiful themed shared build

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I believe Virresss posted a screenshot of a Magica Voxel build he’s planning which looks amazing.

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Awesome to see a fresh player’s up-to-date perspective! Great info in there! =D

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I agree with much of your post!
I disagree that there aren’t amazing builds to see, they’re just not so easy to find! now that i’ve explored the game for a fair amount of time ive only recently started to uncover some of the more ambitious and amazing builds! I’m actually kind of surprised it took me this long to find them, and perhaps that is a good thing (?) for long term sticking power of the game. However to your point, perhaps these amazing builds need to be somehow more accessible by the masses!

Here is mine on my thoughts on how to improve prestige!

Hehe nooo no I’m not certain of this being the reason at all, I’m merely speculating on why we went from looking like pageant winners to boss baby :blush: I for one enjoy a healthy breeze while out exploring the universe

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Diapers are all part of the plan. From a roleplay perspective, we all still wear diapers because we’re just a few months old. From a financial perspective, we’ve only had diapers to choose from for so long that we’ll gladly buy any clothing moving forward just to get out of this horrid diaper :rofl:

I don’t know about you, I’m wearing diapers so I can play longer without a break. Oh, you mean the in-game characters. Carry on…

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What, other people don’t be doin this…?

Head to little japan

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I would really like to know when is the “guild” update coming out, to know if I should still play the game or not.

The thing is, our settlement on Arie just got taken over by a bunch of a-holes
called “$# LOS MANCOS #$” They know very well that we wanted to be left alone, but they still went ahead with their plans to assimilate us without our consent, removing our settlement’s identity in the process, and it looks like there’s NOTHING we can do about it, which is INFURIATING.

The only thing I could think of was putting up huge signs saying things like “we don’t want your near us” at the borders of our claims. If they want to assimilate us, I hope they choke on it.
The other members of my settlement are already removing all their work in order to move to another world. I just do have the motivation to do the same thing, because of how big my structures are, and how long it took me to make the details.

Knowing that Boundless has been in early access for as long as Creativerse and there’s so little blocks variety to play with (and all the other problems mentionned in the original post) is already something that would make we wanna leave, but having all the work I’ve put into RUINED by some a-holes with such ease is just the nail in the coffin for me. If the Guild update doesn’t fix that, I’m gone.
In fact, Hytale will be released this year, so I will definitely go check it out. If I keep playing Boundless or not on the side depends on what the devs do to fix this issue.