OK so we have creative bridges coming, a new mechanic. This is explicitly not intended as a complaining thread, and it’s being made on the basis that the current system is set in stone. Complaints and suggestions for changes belong in the testing thread.
My base is on a T1 USE planet (Raxxa) and I run a mid size hub here with access to several all-planets networks and other links around Raxxa and currently Sorissi. I’d like to integrate some bridge endpoints for eventual creative players who want a survival link, and aren’t survival builders, or who don’t specifically want to build a base on Raxxa.
i think there are other players who feel the same, and testing has shown a couple of obstacles to this.
First (and less important) the bridge format is 8 high by 2 wide. I did test and determine that 8 wide by 2 high is not allowed either. The uniformity is due to a technical requirement that I understand so I’m not complaining about it, just pointing out that the selected shape doesn’t integrate well with many hub designs.
Many hub designs will also be fine with it so it’s just something to be aware of. And for myself and some others, addressing point 2 will make this a moot point.
So secondly, there are some strict requirements for opening a creative bridge. This is not going to work with the current self-service portal hub model that has come to dominate in the game. I’d like to open up some discussion of how people might handle this to get some ideas on the table before the release.
- The creative bridge token can only be generated on the creative side
- In creative there is no trading, shops stand, or request basket
- The creative bridge token cannot be seen or traded on survival, outside of a bridge
- Bridges require the same 2 permissions as portals to be activated
So, a creative player cannot come to the survival hub and get a token, then open the bridge from their side.
They also cannot provide a bridge token to the hub operator to have the hub operator open the bridge.
With these requirements in place, there is no way for a hub operator and an unknown creative player to asynchrously create an open creative bridge, the two must meet at least once to become friends and either implement or work around a trust system.
To be clear the reason that I’m going on about ‘trust systems’ is because the permissions required to provide a bridge token on the survival side are sufficient to steal fuel (oort shards) from any other portals within the beacon.
Tokens too but that’s not a big deal. A griefer could also close nearby portals if they just wanted to wreak general havoc during a brief window with permissions on a hub.
Here are some points from the testing I’ve done with @Soju-VB:
As far as I can tell, the ‘lowest trust’ scenario involves friending the creative player, and placing a temporary advanced lock on the bridge conduits. This allows them to place the bridge token into the conduits with the least amount of effort/exposure for either player. The hub owner can then open the bridge.
The next lowest trust scenario is for the creative player to provide beacon level permissions to the hub owner on a specific beacon on the creative planet with just a storage unit in it. The bridge token can be placed in the storage by the owner and the hub owner can then put it in their own creative inventory, making it accessible to them back in their survival hub.
The least effort scenario I can see is for the creative player to permission the hub owner to their existing space on the creative side and allow the hub owner to extract the bridge token directly, then return to survival and open the bridge.
I suspect that with theft not really being an issue on a creative planet, and this being the lowest effort scenario, it’s likely to be what happens most often. But it does mean that if the creative planet isn’t public and/or the creative builder isn’t the planet owner, a third player may have to get involved.
I was thinking of creating an area adjacent to my hub that is made of 1x1 beacons. This way after an initial meeting to friend the builder, I can give them worker/engineer perms to a set of bridge conduits, and they can open/close at their convenience. Then I realized this leaves them the ability to steal my bridge conduits
Does anybody else have any thoughts on this, or see another system?