I decided not to reply to those trying to dispute my view in the “owned worlds shouldn’t cost plots” thread because I don’t want to argue and especially considering that at this point I see no decent evidence on how giving “more” plots to people just because they buy a private server will actually “help and make the game” better for all types of players in the Survival MMO Universe. As I said, I still believe that people should look at plot to cubit balance as a way to potentially influence the Devs to give “more” plots. Also I think people aren’t respecting the need to keep public planets clear of people that left or want to play on other worlds. Overall, I prefer to stick to the game design we have had from the start - in that these Survival Sovereign worlds follow the EXACT rules of the normal Universe.
I still believe people that want to “build in an unlimited” function should pick Creative. But, I do understand the argument that “creative can get boring.” Also, after using creative I can see where some of the limitations put on it causes other interaction issues, etc.
Either way, I do plan to start a series of technical and game play discussions over the next couple months when I might be able to secure a Dev call. I plan to see the feasibility in offering a variation on the current Sovereign worlds.
Basic ruleset: Survival world with these changes - unlimited plots and separated from MMO Universe game play like the Creative worlds are.
This would meet the need of those wanting to build but feel “creative is boring” because of no survival ability. I want to see the Devs concerns around this and if it is an option or not in their view.
This thread is for those that want to help fine-tune the design or propose other things in how to provide a survival (unlimited plot) option while putting enough restrictions or other things in place to not adversely effect or cause problems with the current MMO Survival world design - THIS IS CRITICAL.