Okay devs... Here's one of the reasons why some people can't stay invested into the game

@Stretchious it on target here :dart:

Boundless currently has a pretty constant 3500 MAU (monthly active users). This is 3500 unique players who play at least once per month. And our engagement ratio which is often determined by the ratio of DAU to MAU (daily actives against monthly) is over 40% - which is considered pretty good.

BUT! Clearly we want the game to grow, clearly we want more players in the game, clearly we want the worlds to be busier - and we’re working on the features and improvements that we believe will help achieve this.

When we look at the negative reviews Boundless receives - many commented about the Beacon system and “how terrible it is”. Clearly the system can’t be removed as it’s the foundation for all permissions and interactions in the game. But the punishment players face when their beacon expires was never intended to be a punishment. The Reclaim system resolves this partially. We have a range of other improvements in the pipeline that aim to address other issues raised in negative reviews.

62 Likes