Tell me please, why are you so reluctant of giving Footfall coin

Ummm I make more from the minter than I do from ff. I also tend to make more from it than I do from my store. Lol

Essence, stone doors, gleam doors, gleam beams, slide, growth all pay fairly well

I do have a few million coin myself, but the main reason im holding onto it is to buy as much umbris as possible once an exo gets released.

I already do avoid them, but that doesn’t mean i’m not allowed to be vocal on my opinions of them

You have a good point there. While I do try to help out in my own way, giving people coils or tools or whatnot if I suspect there new or have little cash, I can see your point there too.

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Let’s shift the conversation. Let’s reward coins for how many deaths you can cause on your property instead of giving coin for just walking on it :smiling_imp:

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i Suppose I haven’t looked into minting specific things against time/cost. But I’ll certainly check that out, thanks! :v:t3:

Remember you get XP for all that time too. And stone doors has no cost other than repairing the tables. Can’t remember if slide needs spark.

someday my dungion build will be done and this is exsactly what the lower levels will be for… with a reword at the end of course… if you can make it

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Reviver brews are your friend lol

Well with placeable lava and a very low ceiling this could get interesting :thinking:

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It really does.

As @FireAngelDth already mentioned, easily crafted items are your best friend here.

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This. . .

This is the greatest problem with footfall and why people probably avoid certain places. I love giving my coin to an active economy. I hate giving my coin to a selfish player who only cares about status.

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Once I see a road switch names 3 times, I step off of it. Gaming a system gets rid of the syptoms of a problem, but hides the actual issues. If we need more taps, we need to show the system to the devs how its designed to work instead of warping it to fill gaps.

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Actually, it often costs me time, and I’m less reluctant to give footfall than I am regretful that I’ve rewarded the offenders. :sweat_smile:

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I like to farm large fossils when i go to exo planets, they are abundant.

The word “TRAP” is what is interesting here. Trap has a negative connotation and implies that it’s against your will. Calling it a “trap” is wrong.

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They don’t have a lot of stuff to spend it on and guild buffs are kind of pointless for the most part. It isn’t necessarily a player just sitting on coin for the heck of it. I bet a lot of those people have nothing to spend it on. Heck, I don’t even have millions of coin and I don’t spend it on much of anything since there’s absolutely no point.

Rich players aren’t the problem in this game.

Why does how other people choose to play offend people so much. Alot of the sentiment I find on the forums seems to be people attempting to shame players for not playing the game how they think it should be played. Let people play how they like, most especially when it litterally costs you nothing to do so. Just because your sensibilities are offended does not mean its an issue.

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People seem to have this idea that there is a finite amount of coin in the game but that is untrue. Coin is generated from thin air from the minter, footfall and from tasks. The only time coin goes poof is from tax, warping and guild buffs. Saying players should feel bad for holding onto their coin reeks of socialist thinking. He has to much and I have to little GIMME.

Nothing exists in a vacuum and people can appreciate or dislike an avenue. Footfall systems (co-op, footfall slides ect) require participation and connections with the player base.

Sometimes these connections are required. Jacey does a hunt but before it starts you go through a series of footfall slides. (There may be another way to get there, just the way I have seen)

Co-ops require recruitment and participation which causes them to come up in forum threads and conversation. Also, a co-op will do better the more people that go to it, so members can try to drive people to their co-op plot.

Personally I have no problem with the idea of a slide or a co-op…except they aren’t fun.

Footfall isn’t fun. It isn’t fun to afk on a slide 3 times a week or run through plots just to generate coin. It is boring.

As a player it feels like a job. So when someone asks me to go through their slide or visit their co-op it feels like a chore I don’t want to do.

Conversely if a plot has something of value (gleam farm, flower farm, hubs, malls) then I am going there for a service and generating footfall as a bi product. I don’t mind that at all.

Just my personal opinion. I am no one important and everyones entitled to build whatever they want. Since the topic is why, thought I would share my 2c.

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If this was the case. I’d be rich from all the souls I’ve taken.

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That’s not exactly what I was getting at.

We need more items in the game across early, mid, and late that allow players in all progression levels to feel that incentive to want to buy that item or items they want because it will save them the time.

It would be a much different discussion if we had 3000 items. Hard to disagree with that.