Hey everyone,
We wanted to give you all an update on the next major update to Boundless. It’s a feature that’s been much-requested, and we’re excited to bring it to you.
The next significant update to Boundless is going to be the ability to Create and Run Your Own Universe. When you boot up the game, you’ll see a few options.
- Join the main Boundless Universe
- Join a friend’s universe
- Create your own universe.
This is something that’s been a long standing request for many players. In effect it provides a single player and local version of Boundless. Alternatively, you could set up a whole new universe for just your family or friends. When starting a new universe, you’ll have full control over the creation of worlds in that universe, by generating and using new world configs.
We’ve had a lot of feedback requesting the ability to play locally, or in private, but naturally the main shared universe we’ve all been playing since launch will still be there to enjoy. The main MMO will remain as the primary Boundless experience.
We hope this makes Boundless a more diverse experience that can give even more people exactly what they want from the game. Essentially, we’re opening the door to players who would like to play Boundless, but don’t want to be involved in a public MMO.
Please note that running a universe is not something we can squeeze onto a PS4 due to the additional resource requirements. However, PS4 players will still be able to get the PC server for free, and connect to any other universe, or run one (via a PC).
This will allow players to mod and change the rules in their own universe. There are levels of complexity, with a lighter ‘express’ version, and access to more complex configurations via the world builder. It really does open up a much wider set of possibilities in Boundless. On top of all this, the introduction of self-hosted worlds and universes opens up extensive asset and gameplay modding options.
We’ll be putting live an initial technical foundation for players to experiment with on our testing branch when we can. It’s possible that this one will need quite some time in testing, as it’s a pretty significant change.
As a part of this update, we’ll also have to make some tweaks to the gameplay. This is principally to make sure that Boundless can work as a single player experience, as many aspects of the game are of course designed in the context of an MMO.
It’s very much at the prototype stage right now, and we’ll release more info on how it works and what kind of customisation is possible as it develops.
I hope you’re all excited as we are to see the next big evolution of Boundless!