Theses i would think could be done by reading the games memory, no need for network packets.
Probably considered cheating, and again I would think reading the games memory would be better suited then digging thru the packets. In fact for this I don’t think you could do this reliably by looking at packets as they most likely don’t contain the information of which target your looking at, just the information of the targets.
What you are looking at is most likely just contained in the games memory. unless the game only sends that infomation to the client when you look at the target. I find this case to be unlikely.
I am actually not sure what this would make possible. Inless there is some data that is only clearly read in the network packets and is not found in the games memory for some reason.
In my experience packet sniffers are typically used for troubleshooting and learning how networks and protocols function.
and to see packets from other computers and network devices which is not possible in this setup
Eh. Its been a long time since I delt with this kind of thing as I am no longer a network admin. I am a phlebotomist nowdays. But from what I can remember is typically game data is harder to read on the network as I recall it often being encoded in an way that is hard to determin what it is, as game data part of the packet typically doesn’t have clear text strings in them. however once it is in memory and the client has decoded the packets, then the clear text strings may be exposed, depending if the game was programmed in such a way to try to make it hard for the memory to be read or not.
yes my short-term plan is to get the shop-stand data. Getting it from memory ended up not working for me as there were too many dynamic structures that I couldn’t understand. Someone with better/different skills might have more luck but I couldn’t make it work.
The 420360 value that I searched for in the video was the price on a shop-stand just through the portal.
My next step is to find a bunch of packets with that value, and different shop stand values to compare and see how they are similar and different to figure out how to read the data more consistently.
This is a great project I think. A group of players using your scanner could create near real time updates to shop stands and request basket prices, and quantities. I think this will help the smaller shops be able to be discovered and get some coin into those (normally newer or poorer) players hands.
Great work, I’ve been wanting to get into modding for boundless but I have had very little time and fewer ideas to work on.