Healing bomb bug?

Tbh would it be a game breaking change for the server to give the client the benefit of the doubt?

From the discussion in these threads it sounds like a disagreement between client and server. Client-side, what I experience is that I throw a bomb at someone, it connects, which triggers the explosion (as opposed to being a timed explosion). I assume, at least, that the way bombs work is that they explode when they connect with an entity (like a corpse, or another player). But despite being point blank and the bomb being triggered by hitting that player (at least what it appears client-side), the health is taken back.

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