If you could pick just one thing


#103

I’m probably late to the party, but the single most important >thing< I’m longing for in this game is:

The abilitiy to add and build moving parts to your creations.
I’m talking about rotating windmill stails, drawbridges, elevators, orbiting floating crystals, etc, … creativity is the limit.

A short video to get you hooked on what could be done with simple rotation and translation:
(If you dont want to watch more than 5 mins, just watch this one!)

This video is more in depth and shows how the system works:

StarMade also has a system for this going. It’s more elegant and thought out but also more complex:

Edit: Just for clarification: Both systems come with A LOT of additional functionality.
But thats not what I’m asking for. I’m after the visual aspect of it.
Just a rotation and translation system would be enough to build awesome things.


/ POLLS / Most wanted features V2
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Community Survey about new Features - Results and futher discussion
What would make you build/play more
#104

I’ve been thinking about spark quite a bit. How can we manipulate it more? I know some spark using machinery ideas are already in the works, and I’ve mentioned using spark to increase speed or production amounts per spark unit used, but here’s some more.

Spark power plants. Imagine some communal project for a city, people put in compressed coals and the power plant intensifies its power output. Spark engineer becomes a new skill line. Oooh, use ice to cool the power plant - gives ice a use!

Portable spark - use it to power weapons, tools, movement boosts, defensive items, trinkets that give buffs with skills that increase the lifespan of the portable unit you use, how many items it powers, the quality of the items it powers, or use it for spark-based magic.

Spark engineer would be so much fun!


#105

I would like to once again put forward this suggestion:

What if, not only could we name our creations i.e. “Saphire Spitter Skewerer” aka “Saphire Slingbow”, we could create an item/sticker that had our 3x3 “Personal” or 5x5 “Guild” Glyph that can then be slapped onto our own creations?

example:

I elaborate further in an older post of mine:


#106

Jetpacks or some way to fly around


#107

@james
hoping for a larger friends list soon. i am at the point where I am deleting older friends that have not been on in a while to make room for nesisary contacts. :disappointed_relieved:
I know nothing about programming but wouldn’t think it wouldn’t be to hard to pull off.
as always love the game and keep up the good work :smile_cat:


#108

Programming is just like a friends on a friends list. Sometimes you decide to have a friend but then you are stuck with them. You try to make things work between you but it gets ugly or toxic. You try to remove them but they come back to haunt you. Finally you do the work needed and they are gone but you had to move mountains to get it done… And the sad truth is that sometimes the new friends you made through that work have the problems down the line and you have to start the process over.


#109

@Xaldafax
I don’t know where that came from but I all of a sudden feel very sad. :pensive:


#110

Just to be able to use items in both hands at the same time…

This alone would make the game %100 better… even if it was a skill to unlock at lvl 30 or 40… it would make everything fun, digging, fighting, grapple chain jumping…

atm its kind of more a gimmick than a real use… yeah you can hold bow and a grapple and a light and a hammer… but that’s all you do with the system, it could be so much more. and 10x the fun.

OH and yeah Pistons/moving blocks to go with all that red stone being added.


#111

A cool thing i can think of is like an alien railroad system for easy travel to undiscovered cities and maybe the carts can store stuff for like traviling salesmen . . .


#112

I would like to make dungeons for people to try and get though, and I can store some treasures at the end.

To do that I would like the ability to make mob spawners, and TRAPS!.
I believe this would also go along with the above mentioned “redstone” extending the pipes and spark that we have now.


#113

Books

I explain books in this post.

[Books]


#114

I would love to be able to mix a stone block with a soil block to create a broken stone path block. That is the one and only thing that i’ve ever wanted. Would be nice if you could plant grass on them too.


#115

I think there needs buckets in the game.


#116

You can plant grass… First seed does the base colour, each seed on-top adds height. You can also use a different grass seed on-top and keep the height…


#117

For me it would be great to get more of an ability to create interactive environments, weather this engines of sort, or through CPU block or some other means. This would also add means for players to be able to add to the law of the game itself, allowing people to make their own dungeons or just interesting places to explore…


#118

I am horrible at picking one thing:
Shield
Bucket
As a crafter
Monster repulsing beacon upgrade
Powered Defense blocks
Upgrades to sanctum, storage, or cosmetic
Some method of increasing collection range
A refresh icon that sorts your inventory/storage groups blocks…
A limit to how many storage blocks can be placed together, but opening them opens all attached blocks
A method of painting odd blocks to match other blocks, or changing blocks into other blocks
A global exchange method higher cost
More potions for buffs, def, att, agility, jump, double block collection
Storage blocks linking up with craft techs


#119

I would say a melee weapon but lance is already a WIP from what I read.

Outside of that I would love some system to write in game and share with others. Can be books or something like tablets/storage discs to read. So much potential in a system like this.

Edit: Read through this thread and a lot of good ideas here. I would love to see a way to mark your crafted items like @Nedaryn suggested. The shield system like @Vastar linked sounds like a good fit for the game too. Maybe with skill points we could make the shield bubble large enough to protect other people near us.


#120

A lot of people may disagree with me on this one, but portals being locked by distance limits and time gates. I don’t think the latter is in the works as of now because it severely limits a core feature of the game, but I don’t think that the current solution of setting tolls is enough.

Far too often in game we use a portal hub to get from Point A to Point Z quick and easy. I am sorry if this sounds redundant, I have ranted about this time and time again. This impacts the game in a few way from making travel much easier to providing players with a seamless diverse experience being able to enjoy each planet very early on in the game. Obviously negative effects include access to high level areas of the game too early for newer players, which exposes them to parts of the game too fast. Another negative includes less and less disparity in resources throughout the Boundless Universe.

Now, pay gates would solve the issue of accessibility for newer players. They would not have enough to make more than one hop in the very start of the game most likely. I am saying this from the perspective of a player coming in to the game a few months after the release. The experience must be enjoyable for players who didn’t buy at release for it to be successful.

By this time portal networks should be grounded in the boundless world. Let’s say there is a Capitol in one of the starting worlds and it has a portal to every planet to the universe. Our new player might jump to Planet Z and get stuck on a level 9 (or whatever level the highest tier will be) planet. They might not be able to jump back because of a lack of coin plus how bad would it be to have to lose all of your coin from a mistake like that. Distance limits would be a way to ensure this doesn’t happen.

The other nerf to portals that I think is necessary would be time gates. Limiting the amount of time that it takes to make a hop would force players to spend more time in cities! I cannot stress how important this is. Sure a portal network is convenient and all but what about encouraging players to spend more time on much grander player built projects! I touched on this in the Trello board, but the trailer with the Titan at the end really drew me into the game because of the city. I thought wouldn’t it be truly awesome if players thought, “Hey, I’m going to rent out this little pre built furnished hut over here while I stay on this planet for a bit.” Right now, it’s more of just go from A to B to D to G back to A; a very plain and simple experience. Wouldn’t it be more unique if when I traveled I could ask the next planets town owner if I could rent one of their homes? Of course the player has the ability to make their own plot but at the cost of having to spend the time and inventory slots to build everything they need. With a time gate I would be forced to do more on the middle man planet adding value to planets in between the end of the nodes (starter planets and high level planets).

To sum up, pay gates, time gates and distance limiting factors to portals in my opinion would greatly enhance the player experience come 1.0. Nothing that I mention here is new really. Warps have distance limits which you can increase with skills. Time gates could be decreased with skills or increased by the number of hops within a time limit. I do not have any advice on distance because I don’t know if the web of planets will look similar to what we have now or not, but with time limits you could maybe have a skill mode for 1 hop in x time and a second node saying 2 hops in x time. This would make it so players aren’t able to travel until getting the hang of things.


#121

Train tracks, my brother and I do love train tracks and used to build train stations and connections between builds in Minecraft. :smiley:


#122

Horses and dragons as tameable mounts.