I’m happy to announce that we’ve set up a Github Repository for us all to put our World Build creations. The idea is for us to work together and produce biomes that can be used to generate worlds for the game. If you would like to contribute to this project, then please get involved: https://github.com/turbulenz/boundless.worlds
If you don’t know how to use git (or even what it is), then please ask and we can help you. @nevir has kindly help to set this up, and will be helping to manage the data. We want to make this a community led project, and have you guys directly contribute to the creation of the worlds for the game.
I’d be very keen to hear suggestions and thoughts from you about how best to manage this process. Do we need more tutorials for the World Builder? Should we use a wiki for collaborating?
Here are some thoughts I have about a few details of biome building:
- We want to build a library of biomes, each of which is pretty self contained. These biomes can then be mixed and matched with other biomes in many combinations to create interesting worlds.
- When setting up a biome pay particular attention to the altitude, temperature, humidity, vegetation values which need to be accurate in order for selection to work well.
- Try to use custom nodes wherever you can, and set them up to have exposed values where appropriate.
- If you get stuck, try looking at existing biomes and worlds and see what you like about them.
- If you want to use a piece of someone else’s biome in yours, then work with them to create a custom node from that piece that you can both use.
- I’ve been experimenting with setting the biomeSize to 8 to get sharper transitions between biomes, but I think we need to continue to experiment to find the best value. This value will have to be globally set (the slider per biome is just for previewing).