We are currently following 3 stages of Boundless development:
Steam beta releases of development features.
Steam release of stable features.
Simultaneous release of Boundless 1.0 on PC and PS4.
Each of these 3 different stages of development will access an independent Boundless universe.
Steam beta releases - for these releases we will regularly wipe and regenerate the worlds in this universe. We will not give any significant warning of these wipes, beyond the global warning that the worlds used by the Steam betaās will be regularly wiped. So please play on these worlds. Test out the new features we implement. But donāt get too attached to the worlds. Itās essential that we can iterate the game, create, deploy and test new features, and also create, generate and iterate new biomes. The worlds in this universe are for creating the game.
Steam releases - so far weāre yet to take any worlds offline, and it is our aim to keep the worlds in this universe stable for players to enjoy. However, at some point we will migrate the beta releases into the main release for everyone to play. When this happens we will sometimes need to reset the worlds. Before these releases we will give plenty of warning to players that the world resets are coming. We estimate that there will likely be 2 resets between now and the 1.0 release.
The first reset will come when we release all the world technology and biomes for 1.0. The second reset is a spare ā¦ that we might need for unknown reasons.
Boundless 1.0 - we will reset all worlds when Boundless 1.0 is released. This means that all players on PC and PS4 will experience the official launch of Boundless and itās universe together. Anything created or earned before in the pre-1.0 universes can not be migrated into the 1.0 universe.
Additional: In response to @Jenndragonfly - we will not delete any worlds but simply take them offline. Hopefully in the future and if there is demand we will allow the worlds to be downloaded.
Let me know if there are any additional questions about resets below.
Please point people asking questions about resets to this FAQ entry.
Theyāre always coming closer. Today is closer than yesterday. So itās all relative. I wouldnāt infer anything about a release date from this post though.
Even the beacons wonāt save it too? Man I wanted to transfer my house area so I can start gathering resources without needing to build my house again.
At release, you will have so many new and interesting blocks you may very well want to build a new house just to take advantage of all the sweet new blocks
Like @Dzchan94 quoted/mentioned, it makes more sense that they will be available in some other way than being directly accessible after 1.0 in the main game - if those builds were still under the ownership of their creators, some of the builds would provide a vast advantage, through machines and compacted resource blocks.
At least, thatās the reason I can think of as to why it makes sense that they would not be carried over as such.
Well there must be a wipe at least for 1.0 to give a chance to start fresh mostly for everyone who is new (especially PS4 players as they cant play early access), not to mention all the things which ones were possible through old resource distributions, bugs, exploits and balance problems. They will save the worlds anyway, but my advice is: make your screenshots and videos, so you can āsaveā these builds for our memory.
Yeah, @Pseudonym84, just what I wanted to say. Also, everyone should take screenshots, do video tours of their builds if they want to keep them somehow. Donāt rely on āmaking worlds downloadableā, take responsibility Good thing is that even with just screenshots itās easy to recreate any build, I think most of the time goes into getting the general look and details just right, we can always reproduce those in 1.0
Oh man, I made so many mistakes on my builds. In retrospect Iād have done a lot of things differently, though by the time I get to the end of a huge project it just seems like too much work to go back and change something thatād take me days.
Iām hoping to get most of my learning out of the way before release, so that I hopefully wonāt make the same mistakes twice!
As for settlements, I think most of us would setup our roads differently with the new beacon system, and have named roads that end at certain sections. Some of the roads in Elop Portas are tied into builds, and some span various areas as not to be distinguishable from each other.
A nice way of setting out roads in the future would be to have them all under their own beacon, and have them span a set area. That way you could say āsetup your build on X roadā and theyād know exactly what you meant.
Still, weāll have guild beacons before then, so perhaps this will approach will change again too.
Yep Thatās true, thatās why I could call my road āNorthern Pathā since Iām smarter than all of you and setup Beacon just for the road muahahaha