Release 192 - Report issues here

I ran a boundless ping test, and running at 61ms, which is great. It’s so bad on Berlyn and Munteen right now I had to actually quit playing foe the day. With the updates and the new things, the server issues also need to be fixed before 1.0. The crowds will scream it’s not optimized and whatever other server words they have learned.

So bad I had to log out of the game.

reproducible broken block clipping

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@Simoyd Please dont modify anything there!! World/coordnates? --edit location at end of video, fine

roger I’ll leave it for you. Seems to still be happening.

There were a few blocks in vulpto doing this too. @virresss witnessed it too.

I can try and find them again if you like, I know within 5-ish blocks of where they were. Let me know.

If you could I would be interested yes

ramblings:
world-pos 1855,88,-833, local-pos 15,88,15 on a chunk border to the +x/+z side, but not on y-physics-chunk border.
placing a block at 15,88,14 the issue corrects itself on the server, but strangely the physics-chunk delta on the client produces a physics-chunk 1-y taller than the server one… removing the block again and the server chunk again has the issue for the original block…
placing a block underneath at 15,87,15 corrects the issue for the original block, but the block underneath now has the issue instead, again client mesh remains correct, and again removing it the server chunk goes back to the original one being broken… rather strange considering its literally the same code being executed.
placing a block above, the server chunk has correct physics for the new block, but the original remains broken. again removing the new block resets to original broken state.
copy-pasting the setup 16blocks along the z-axis, the same block in the new place has the same issues straight away, copy-pasting 16blocks along the x-axis, no issue. Happens even if manually placing the block 16z along, so no weird lingering dodgy block data causing it… still server-only.

should be enough to figure out wtf is going on. aaaand reproduced locally! yay! so not even some crazy linux/windows platform difference since my client is on linux too now.

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Is there any update on when the shift click into storage bug that removes items from your radial wheel will be fixed?

That’s always the hardest, hehe. I’ll see if I can still reproduce with those blocks in vulpto and let you know tomorrow when I get a chance.

yes… reproducing bugs can be ridiculously difficult… this particular bug has been fixed locally now though!

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Water reflections acting strangely at Aquatopia:

Thanks for the report, I’ve added it to the bug database.

What is your Chunk Cache Size and Chunk Download Rate set to? Try adjusting them to see if it makes a difference. If nothing changes, then press F1 and then select the Latency Graph option before posting the results here:

There’s more information on what else to provide in the above link too.

Can you go into more detail, or if there’s a forum post about this, could you provide a link for it here?

That’s a very strange bug. Thanks for the report, I’ve added it to the database.

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Original post. See #2 - Release 172 - Report issues here
Updates:
Release 176 - Report issues here
Release 178 - Report issues here

The issue is basically still happening. When putting things in storage many times items in the radial disappear on both hands and have to be replaced into the radial.

Luckily I have one. But since diamond tools lost their ability to hit 3 blocks at once on testing, the issue is naturally absent.

So I would suggest to test with the respective boon from the forge that grants the ability now.

@vdragon Thank you very much. I adjusted the chunks, and runs perfectly now. I never understood them to much and never messed with those settings.

image

My character is stuck between halfblocks.

IIRC the tiny triangular decorations in Hash Village near the portal to the portal hub do this too and it’s quite easy to reproduce; if a dev wants another affected location I’ll go back there and scrot it.

I get stuck between chiseled angles all the time.

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I’m not sure if I had ever managed to reproduce the issue using storage blocks/shelves, but looking at the links you have listed, I do remember the post you made in the Release 178 forum topic. This is what I experienced.

In the left hand, I have 99 pieces of cooked meat:

Then I start dragging the 99 pieces of meat from the inventory slot (not from the hand) into the smart stack of cooked meat to the next slot on the right:

Doing this causes the cooked meat to disappear from the left hand:

Was this what you saw? As a recap, if you can summarise how the issue with the radial displays and storage occurs (ideally with screenshots and/or a video) I can update the existing bug report.

That may not be a quick test due to the random nature of boons, but I try and give it a go at some point.

What are the coordinates of these example locations?

Yes this is basically what happens with things disappearing. I will see if I can do a small video or something. I’m sure others have seen this happen and maybe already have an example of it.

Here:

Edit: Presto! Doesn’t look stuck, but is. Did the falling anim a while, 2.7k dmg then stood but can’t move. Sometimes it loops the falling anim as you’d expect.

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I actually get stuck on those too from time to time.

I know a lot of things is getting re-worked, but for the balance part, to me the hunger bar depletes way to fast to be called realistic. You can fill up and before 5 minutes is up you’ve lost 25% of your bar. It’s crazy to have to eat so much food.

Also persisting pies probably should keep one full, for the duration of their own buff. I know we need to keep economy hungry but the hunger depletion is too fast. Also, Is it to overpowering to be allowed to have 2 different buffs from food? It seems a bit limited to have a durability buff, and nothing else.

Thank you

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