We had a look at all the other issues with comments below them:
Was it a specific category of stone trapdoors, or all of them? I tried crafting Plain, Stylish and Ornate versions, and they were all crafted without issues. Also, can you check that they have all gone into the same smart stack?
What’s the layout of your base like and what are its coordinates? It would be interesting to see what the layout of your base looks like, as not every enclosed space should emit cave sounds. Some of the players’ creations do not have any cave sounds at all.
Is there any more information on this? What kind of joystick is it?
I’ve added the issue about the Talented Citizen V feat being incorrect. For the others, can you add screenshots for those?
Can you illustrate this with a few screenshot examples?
Do you have enough skill points displayed on the top left of the Character → Skills menu?
I’m not getting any issues here, as I can only see the Extractor being available before I added the skill. Are you sure you didn’t already activate the skill before checking the Workbench?
Can you explain this in more detail, with some screenshots to further illustrate this?
Can you show some examples of these via screenshots?
Just to clarify, is this to do with importing Steam friends after creating a new character, or adding Steam friends with an existing character? Or both?
Is this the part where the game displays an objective asking to add the Basic Beacon Fuel to activate the Beacon?
Just to check, how many Power Bonus skills do you have? These will increase the amount of Vigour available.
Can you recall what item you were crafting at the time?
Is that when you’re shift-clicking on smart stacks?
Can you submit a screenshot showing what kind of Forge Effects it has?
Can you list the amount of XP you’re getting from each of these?
Was the amount of damage higher before the update last week?
We’re looking to rebalance this, as explained here:
Reply: I’m not sure why you couldn’t click on the Settings option on the first method. It could be a bug, although it didn’t happen for me. However, I was able to reproduce the issue using the second method, so I’ve added a bug with this information. As for the third, I don’t have a dual-monitor setup, so I can’t test this myself.
I’ve asked one of the engineers about this and the answer I received was that shift clicking optimally packs inventories, so is therefore not a bug.
Do you have a high DPI mouse or a normal mouse?
Is it occurring most times or or pretty much every time?
We’re going to rebalance some of the resource distribution. Can you check this again once it’s done?
It does? We’ll take a look.
Can you clarify? Do you mean you are staring at the character, or are you interacting with them in order to check out their stats? Providing some screenshots will help to explain this further.
What are the coordinates of the Shop Stand?
It’s working as designed, so you won’t be to do that.
As @Buugi says, you can break anything with tools. The exception are the chisels, which only work on common blocks
I haven’t been able to reproduce this so far. If you still have those, can you show the forge effects associated with each one?
I can see that it definitely occurs on the live game, but not on the version we have, so we may well have fixed it.
What are the coordinates of the exact shop stand?
What’s the altitude / Y-coordinate value?
Do you have an example screenshot?
Do you have a screenshot for the ‘top texture’?
What’s the location of the request basket?
We did fix this previously, but it might have come back. How often is this happening?
Was the amount of daytime and nighttime more or less equal before the update?
I’m not sure I understand what you’re saying about using a diamond chisel to cycle block type that’s causing a crash. Or are you using a chisel to rotate machines?
Also, I take it you’ve had the option to submit a crash dump upon reloading the game?
When you say you’re getting this message, is it the one appearing on the top left of the screen below any pinned objectives?
Do you know if those players ended up being teleported around?
This might be related to the issue reported by @Xaldafax in post #167. What are the coordinates of this location?
I can’t reproduce this, but the screenshots clearly show the issue, so this has been added to the bug database. Out of interest, what are the coordinates of these signs?
Do you roughly know what the approximate coordinates are for the locations where this was occurring?
As explained further above, there is an issue with the resource distribution, where we are looking to fix.
You’re right. Thanks for the reports, this has been added to the bug database.
What happens instead?
Don’t worry, this will be sorted out before 1.0.
We saw that. It will be fixed.
Any particular bombs, or all bombs?
Sorry to hear about that. This might be similar to the method @Simoyd described in post #115.
There’s been a few issues already described in this forum topic. Do you have any examples of shop stands exhibiting this behaviour?
As with one of your previously-reported issues, it does seem to occur eventually after running up and down them many times, so I’ve added this to the bug database.