The ground basher now has an epic make over! And we’re deciding to split the ground basher and stone thrower to two different creatures. Sharing the same rig. Different attacks. Probably branching off from the same family of species.
Would be absolutely amazing if it would actually rip blocks out of the ground and throw them on you. Dealing damage dependent on the block type he picked (dirt < trunks < stone etc.)
So you’d be encouraged to fight these creatures in open terrain where they can only throw with “soft” dirt and don’t have access to rock or tree trunks.
I would also like it to perhaps erupt from the ground throwing up blocks, while the blocks are in the air the player could still walk on the blocks until they land (and disappear). I’d like to see quite as few different attacks.
Loose discussion for you all: Would it be good for the creatures to have any further visual indication that they belong to certain environment as well as taking into account the elemental mesh ‘add on’s’ planned for the Ice/blast/toxic attacks etc?
ie. Does a white/grey (albino) tinted Basher in a land of Ice become a readable Yeti? If so how big of a visual cue would be required for the imagination to take hold? Small change - tints and colours, Bigger change 'biome wearable mesh/texture add ons, full mesh change (Yeti, Rock, Forest, Desert)?
I definitely like the idea of the creatures having different visuals and colors, maybe to save on work have a couple different parts that could be swapped in and out on the models based on the area. Like there would be a base for all the creatures, and then the ones for each different biome would have a different color tint, texture, and then a couple pieces on the model (like pebbles, vines, etc)
This would give a feeling of many many different creatures while not really increasing the work much.