Fishing would be done in any world.
It would be another activity you could choose to skill(?), or you could just simply just fish.
+Eye - future potion (maybe helps with crafting a potion for breathing under water for certain amounts of time?)
+Fish Meat - If eaten raw it doesn’t make you sick, but it doesn’t give you a lot of energy
+Scales - Used to make armor (could be full purpose cosmetic and combat or just cosmetic)
+Shards - Higher Tier Drop if fish is elemental
Where to Fish:
How to Fish:
+Enchant totem with fishing boon
+Create fishing pole (sticks, glue, foliage[to make string]) Maybe replace sticks with stones, metals, gems for fishing in higher tier worlds
Fish Furniture Etc.
+Ability to craft fish bowl block
+Players could build Aquariums or similar
+(Fish could be random different colors, so you could have a plethora of beautiful fish for your aquarium)
+T1-T3 worlds are not elemental so they would not have an elemental look to them, and would look similar if not the same. Scales would have a low drop rate here, and would not be the strongest.
+T4-T6 worlds are elemental and the scales could reflect that visually.
For example: Catch Shock fish<get Shock Scale Drop. The Shock Scale would be topaz/electric, and would defend well against the opposite element.
+T7 Exo worlds and worlds with lucient gems would reflect that visually.
For example: Catch Umbris Fish<get Umbris Scale Drop. The Umbris Scale would have the Umbris appearance on it, and would defend well against the opposite element.
+T8 and Future Worlds would follow same/similar rules
+The highest tier worlds would also have the best Scale Drop chance, and the strongest armor.
+Scales could have a base defense number (increasing with world tiers), along with elemental defense. Elemental rock paper scissors would be applied to defense, if you have that type of scale armor.
+Boundless Mannequin to proudly display armor/weapon(need more)/tool/etc collection?
+The scales could also just be purely cosmetic.
Craft Them Where?
+Armor Smithing Bench(?)
+Compact, then workbench?
Craft Them How?
+Glue (bonding agents with increasing world tier levels)
+Elemental Shards/Raw Ore from Lucient Gems
This is just something I thought of, and wanted to see what the community thinks. Along with more ideas, or some tweaks to existing ones.
These are ideas that players have provided
+Fish Drop - Gills (used for crafting water breathing potion)
+Fish with grapple
+Light Scales/Heavy Scales
+Ability to keep and stock fish in an area of water
+Keep Fish Alive Skill
+Fish/Enemy Trophies, Wildstock Rug
+Clarity Brew (Scales+Eyes) (See through murky waters)
+Don’t use boons to make fishing equipment
+Electric eel/fish used for power