Hi guys,
for all of you excited about fish (and fishing) here some concept for the first prototype. Is a basic fish with no particular gameplay functionality at the moment. Our lovely Jessica did the modelling and the rig for it and is ready to be animated by our other lovely Gerry (am i lovely too? )
Nice, still hope that fishing will be a part of the game, as you saw we were talking about lava fish earlier, i think it would be pretty cool if there were different water conditions which had different fish. for example lava, water on iceworld, water on tree world, water in svamp worlds, water in an oasis in the middle of a dersert world, it would probably be pretty hard to make though…
never the less, i hope you will add the first from the left on 2nd row to the game, those looks seriously menacing
Sure. This particular fish is just the first generic water creature. it help us for prototype some of the gameplay functionality.
We are going to explore variations like flying fish, electric eels , manta ray etc…etc… for archetype, scales and behaviours. Off course they are going to have Boundless twist and originality on them
Have you played around with the idea of spear fishing? so instead of a fishing pole you actively have to find places with little water to spear the fish manually.
That’s definately Maya! Not sure if they made the mesh in maya or z-Brush
welp Oh great (and lovely) @claudiotolomei would you mind telling us please? :3