Saint-X
September 21, 2019, 11:59am
29
a lot off enemy was planned before a long time… but this is all. they was planned and than never add to the game.
I wait now since over 2 years now for the Ground Basher and Thrower here are some post from it
Hiya all,
Here’s a few screenshots of the current dev wip on the ground basher. We’re testing out the scale at the moment because in Maya it shares the same rig and scale as the livestock (believe it or not).
Anyway, it’s still early days on this guy and very much prone to changes and updates depending on how he fits in (and clips) with the world. Exciting none the less and not one you’d like to meet on a dark night!
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Ground Basher and Stone Thrower Master Sheet
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Key Visual Features:
Melee\Ranged Creatures
Classic and Species Progression\Power (3\2 tiers)
Elemental Progression
Exotic Progression
Ground Basher and Stone Thrower General Description:
These are powerful creatures more likely found on middle and high threat worlds. They can be found alone or in small groups, wandering and playing idle animations. When agitated they attack enemies within range, making no attempt to dodge attacks. If e…
or here some more (not all)
Hi guys,
another update from creatures’s land. Here some exploration for the Large Livestock. As usual the sketches are suggestions for feels, appearance, behaviour that are going to help us to create our final meshes.
Some element of the livestock for example could appear in more aggressive creature type
As usual pick your favourite <3
Large Livestock
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Hi guys,
for all of you excited about fish (and fishing) here some concept for the first prototype. Is a basic fish with no particular gameplay functionality at the moment. Our lovely Jessica did the modelling and the rig for it and is ready to be animated by our other lovely Gerry (am i lovely too? )
Concept
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Model
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Hi guys, here some of the creatures i’m working on.
This is the “Fast flyer”. I’m going to show you “Block Parasite” and “Large Livestock” next.
So, as usual, pick your favourite and stay tuned
Fast Flyer
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Hello guys. Been busy partying with the worms. They supposedly belong to the same family, evolving from the Block Parasite .
Edit**:
Small worm differs from the big worm in that it maneuvers around the environment, burrowing into the ground and pops up to bite you. The large worm is pretty much an awesome thing**. It’s like ultimate treasure you go for as it leaves behind a tunnel full of goodies after you kill them.
Here is the funky ideal size comparison for all the worms…
Hi guys, new creatures for you
You can see two family type. One is the Floater that is going to be a passive entity that float around the world. Players could use as transportation system by grappling on it. Most of them could be massive but the size is still in progress and we are going to do some prototype. Some of them could have an effect on death that could be simple or devastating.
The other one is the Worm. On this one the size could be variable as well, we were consideri…
here the animation from some
Hiya all!
This week we’ve been working on adding threat behaviours and animations to all the creatures we have. Get too close in proximity and the creatures are likely to react to you!
As each creature in Boundless can have different characteristics and personality, this behaviour changes slightly per creature type… but I’ll go through them all individually below in more detail.
Wildstock
Ok let’s start here. So the Wildstock is generally reactive and turns aggressive on provocation…
and the longest i wait is for the titans and protectors…i buy this game at the end from 2014 at this time i found it read that you can build your own home and fight against titans that was what i love. I love to build a big base (over 2000 hours in Factorio, the best base building game I know XD and WoW the best Game if you love to raid big boss)
picture from archive.org
I think it will never happen that they add what they say…
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