So I’ve started working on the basic Hunter animations and thought you’d all like a sneeky peek.
This creature is a prime predator and will in a calculative fashion stalk and hunt you down!
The idle is aways a nice neutral characterful pose that the rest of the animations usually begin from. He’s tapping his claws in anticipation of the hunt as he’s strategising his next move!
In the Hunter’s case the walk needs to be super flexible to adapt to changes in speed. As the stalking phase in ai begins, he starts off slowly prowling the terrain… As the chase heats up, he will walk faster and faster, moving in a more energised and aggressive fashion.
My aim is for this walk to be able to work not only on the ground… but on walls and ceilings too!
Here’s some gifs to show how this walk looks simply as is, sped up on the ground and also on the ceiling.
More animations of course to come but only after I do a bit of missing character anims next sprint. Have a great weekend everyone.