So I’m very happy to share with you all, that the first line up of the Boundless Creature Family line up is now animation complete! (Yyyyeeeeeeeeeeeessssssssssssssss)
All our creatures in the creature devlog special from the Wildstock to the Ground Basher now have a good completed set of animations that can be integrated into the game. Below I’ll share the remaining animations I’ve done of late to complete the Hunter set.
Have an awesome bank holiday weekend
Continuing from my last post where I showcased the stages of animation in the ethereal flying state. He also in addition will occasionally stop to patrol and stalk his next prey in between roaming ethereally around the Boundless world.
From the flying loop this animation transitions characterfully into the Patrol state.
This ambient idle which will cycle with the breathe loop above, depicts him scouting for his next chosen prey - look out!
Not finding anything of interest, he can always casually sweep back into flying.
At any point if you are fortune to get a direct hit in, this animation will show he’s taken some damage… though this will likely make him mad…
After stalking you in a calculative manner (see his ‘walks’ at the top of this post) or if you’ve managed to get a good cheap shot in while he was caught unawares, at some point he will engage you in direct attack.
From walking he will transition into a full on gallop straight towards you till he is range to pounce.
This is another animation comprising of an in, loop and out - however to show the Hunter attack in full glory I’ve pieced them together. Beware all who venture into the Hunter’s lair!
Like all good fight or flight situations, if you do get on top of a Hunter and end up killing him, you can now reape the rewards from his fallen carcass… after all… fortune favours the bold as they say.